Sargas's Forum Posts

  • You need to build the game in something like intel XDK and install the resulting APK in order to see the test admob. In order to see the real admob you need to publish on GooglePlay first.

    If you preview over wifi, or trough web html5, they just don't show.

  • I believe that your first game should 100% about learning about the program, and the different aspects of making games. So the game itself shouldn't be too hard to develop and complete in a polished manner.

    Think infinite score games type games (tetris, runners, flappy birds, etc), and put sounds, music, graphics, interface, and then publish it somewhere people can play it =)

    Your next game can be a little bit bigger and more complex.

    Of course, all this assuming you haven't made a game before xD

  • really interested in this

  • I've been trying to make an "universal" event that would select an instance from a family based on the index of the gamepad. But the gamepad object seems unable to know it's own index value based on input.

    My idea was to: On something done on any gamepad; pick instance based on gamepad index value; then do something for that instance.

    However every gamepad input is required to be a predetermined index value.

    Why isn't there a general expression to know which gamepad made the input? It would make setting up multiple players 4 times more efficient.

    Unless there is a way to do this? in which case: help? D:

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  • there is a reason you can add 4 resolutions for the icon, different devices uses different resolutions. Add the x96, x72 x48 and x36 icons just to be sure.

    also, yeah, use the android-crosswalk tab.

  • if the enemy is made of multiple parts, you should use containers to manage it as one "object".

    https://www.scirra.com/manual/150/containers

  • you have to set up all the game center stuff yourself. I have zero experience with that topic though.

  • test over wi-fi and the mobile export options require paid version

    but you can always just export html5, host on dropbox, and test on any device you want.

  • yes, you can export to Android, wrap with XDK and build to Crosswalk for Android. That way yo work directly with Admob.

    https://software.intel.com/en-us/html5/ ... onstruct-2

  • cbunbury20 de pinche chile, por qué?

  • The missiles as are only predictive down until about half the screen, then they just go in a straight line. So you just have to stop moving or change direction.

    The way the gyro works, is basically pretty much identical to the touch buttons, when tiled past the gyro's deadzone, it just goes from 0 to max speed. just as the buttons do =), I could add an option to caliber the dead zone maybe, though personally I prefer the touch controls way more. You can't play laying down with the gyro controls.

    I'm still super glad you keep liking this game ^^. I'm working on a smaller, dumber and casual-er game now. Completely different type of game though. I'm looking forward to sharing it with the world ;D Besides, this one will be free, so I guess more people will play it.

  • Aphrodite iceangel thanks guys! =)

  • Hey again, it's fixed now, you just need to wait for the update to distribute and everything will be fine ^^

    About the energy update, you are correct, i'll fix it.

    And again, i'm glad you liked the game ^^ It means a lot to me.

  • Omg, thanks for the purchase!

    the game was actually design and tested on smartphones, and for some reason I was never able to make the inclinometer work on tablets, Though it works fine on smartphones. that's why I ended up adding the touch control option. Which I also ended up preferring, even on my own Samsung Galaxy S3 I use the touch controls to play =)

    I'm glad you liked the game mechanics, I'm very happy with them, I tried to make them challenging and somewhat innovative without making them too restrictive.

    About the score being the in-game currency, the plan was to correlate what your score could be, to how many "helps" you used. And I think it works

    And yes, I opted for a cheap paid app, exactly because I didn't want to put adds in the game, and "taint" the user experience, i like how things were back in the ol'days.

    Though a free app gets more visibility and more people would actually play it.

    Thanks again for the support ^^

  • For me crosswalk is pretty much perfect. The Only downside is the huge apk file size. A small app will be 5mb after install. Crosswalk's are 50mb... imagine 50mb flappy birds. Its nonsense.