nup, there is not. but you could use the X.y coordinates of the player, since they always refer to image point 0. the way to do this would be like this:
player.x, player.y = default 0
player.x+10, player.Y+10 = dynamically changed on runtime.
you could even set this to something like: player.X+variable, player.Y+variable.
anyway, it's rather simple actually =P