Sargas's Forum Posts

  • AnD4D woops, there, forgot the link xD

    Edit* see bellow

  • I never liked the text boxes much

    maybe you could work with something like this instead?

    Edit* see bellow

  • Yes, use 768*480 with landscape =)!

  • If you really needed to, you could set frames or animations to values in an instance. seems impractical though.

  • there are a great number of examples of this already, search the page.

  • if the object moving (the circle) has frontal movement, you can add an image point on it's "nose", and spawn the new object from that, from the circle instead of the rectangle.

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  • newt damn, i got really happy too soon...

    I spent like an hour reading old forum posts, the manual, tutorials, etc...

    so... how i am a suppose to input this on my game? T_T

  • Hey there

    Does anyone know if there's any way one could get the date from the internet using an in-game expression?

    Similar to how Browser.ExecJS("Date()" gets the date from the system.

    In any case, i need a reliable way to get the date, that can't be tempered with by the user. (with Browser.ExecJS("Date()"), the user can just change the date on the device)

    hopefully someone knows a way =)

  • It's looking good are you going to make it a multiplayer on-line game?

    Let me know if you need any more help with this ^^

  • Yell... achievements are just a thing that pops up on a trigger. you can build your own achievement system on your game.

    You can have a single sprite with all the achievements as frames, with animation speed=0. place in on your UI set to invisible by default. and when you want it to show, depending on the trigger, you chose a frame and set it visible. then back to invisible again.

    You could even store what achievements a player's got with an array and webstorage

  • that's exactly what global variables are for, they persist throughout the entire project.

    you can have them on one eventsheet, and since they are "global" you can even access them from another eventsheet no problem. meaning all global variables are shared form every single part of the project <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://www.scirra.com/tutorials/804/co ... -variables

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  • If both layout are identical in size, when one layout ends, store the player X and Y in a global variable. (system, set value A to player.x; system, set value B to player.y)

    Then on the next layout, on "start of layout" set the player.x and .y to the global variable number (player, set X to valueA; player, set Y to valueB)

    Think that should do it

  • If you want the 3 red instances to be different images altogether, maybe you need to make 3 separate sprites, and add them to a family to manage their behavior on the eventsheet. https://www.scirra.com/manual/142/families

    if you're set on just using the same object with different images depending on a variable, take a look at this: https://www.scirra.com/manual/75/how-events-work

    there you'll learn how instances are picked.

  • hey, that's pretty much what i had in mind ^^!!

    are you making a battleship game? can i play when you're finished? !!! i love battleship ^^! i spent hours as a child playing this on paper... once, with a cousin, we made a 100x100 board and played for months sending moves over e-mail. eventually we realized we both had made wrong annotations, since all the input was made by hand, and had to give up on it... that was like 2 months in xD