Sargas's Forum Posts

  • Hey there!

    I was wondering if there's any big difference in using pre-rendered text (images of text) vs actually render the text on run time. (this for texts that don't change, or change just once per layout, like text that need to be in different languages, i could use an sprite with frames instead of text, assuming it has a significant impact on performance)

    Also, when the text is the same every tick, and it's set to "set text" in an always condition, does construct re-render it every tick or, since it hasn't change, it leaves it alone?

    This seconds question is for things like "health points". where you set the text to, for example; player.hp.

    I'm guessing the game does render the texts again and again, and would be best to just set text when needed to, right? I've feel rendering text is a lot heavier on performance than it seems.

  • No, it is not by default: what you CAN do, is set everything the game will have from start: objects, layouts, variables, event sheets, etc.

    then everyone can work on it's own version of the game. and then join the game manually using copy-paste:

    You can copy paste new objects too, you copy from one project, and paste the object in the other's layout, all variables in the object will be transferred too

    All this since the only way to copy paste events from a project to another, is if both projects have all the same things with identical names and variables.

    This way you need to have a "central project" and someone in charge of managing it. and you can, for example, program an entire event sheet in a copied project, and then copy paste all of it in the main project. but you'll have to manually add everything you changed, removes or added, like if you changed the bullet speed of an object, which is in the project properties and not in the event sheet.

    You could however learn to set all values via events and leave the project properties out of it.

    It's all about developing an efficient tidy method.

    Not easy though. But I guess with patience and discipline, you could learn to do it quite efficiently.

  • Well, if that's the case then i guess is not important.

    Could put it at the extreme bottom of the to-do list though. I would appreciate not having to manually get the folder i want, and delete the other 3 each time.

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  • woddakota ok, listen, you really need to put more effort into this if you want people to help you, the forum is not a magical place where all your dreams come true. you'll need to give in order to get back.

    at least use punctuation in your sentences.

    You're assuming we will just understand what you're talking about, and we haven't even seen what you're doing. and we have 0 context to go by.

    please read this before going any further:

  • woddakota so you want like a guided missile?

  • I think there is no need to always make export files for linux, ios and windows x32 & x64

    The export dialog for nodewebkit should have a box selection option where you choose to which of those OS you want your export for.

    I'm guessing most times we don't need all 4 exports, but maybe just one, and it would export faster when we export to only the one we need at that particular moment.

    and if you want all 4, you could still mark all 4 options and would end up being just the same as before.

  • http://bit.ly/Pp0A94

    the game is back up, with a ton of new and improved stuff <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • I would use variables.

    when you click the 1st time, the variable=0; the 2 squares come at the center. when they arrive, set variable to 1.

    and when variable=1, show result.

  • Test it here

    Will upload a new patch soon.

  • zendorf i had understood just fine, it's just that what i showed you is, for practical purposes, exactly the same.

    I mean... if it was urgent or something..

    if they implement what you're asking would be nice though.

  • i think you should use tags.

    https://www.scirra.com/manual/109/audio

  • ?

  • AnD4D https://dl.dropboxusercontent.com/u/206 ... ting3.capx

    Now you can input only letters, numbers, space and enter. with or without shift. and with capslock on or off.

  • AnD4D CapLocks is easy... but holding shift is considerably more complex

  • with the Browser object; Request fullscreen; then lock landscape orientation.