SamRock's Forum Posts

  • Got same report on Galaxy tab 3.

    Seems to come from the processor x86 (and not ARM). On my side, the galaxy tab 3 that crashes is the GT-P5210 which is not in the list of devices.. I guess it's the same for you.

    Does that mean, we need to have a x86 version on the store too? Will Google Play automatically install the right version on these Tabs?

  • Already downloaded. Looks good and seems quite fun. Unfortunately it's a bit choppy and slow to respond but that's entirely my fault - first gen Nexus 7 didn't age gracefully.

    I have released a new update. Can you try and see if there is any change in performance? C2's recent updates seems to improvement performance on mobile.

    Also loads of new Additions

  • Anyone here can make sense of the Javascript Error message? The crash report number is increasing.

    Looks like ASUS is leading the way

    ZenFone 5 (ASUS_T00J)

    ZenFone 5 (ASUS_T00K)

    Galaxy Tab3 10.1

    Fonepad 7 (K012)

  • JamesXXXYZ thats a great idea.. Infact I am looking for help on how to implement Video Ads in my game. Admob doesnt seem to show them. I am not sure how to call a Video Ad inside C2 now.

    Do let me know if you have any link for that

  • Sorry could you elaborate?

  • When ammo is empty and a vehicle or medicite is spawn you should add a random weapon so player could choose one of these.

    Vertical fields (adjustable) or vertical buttons for up and down.

    Right side: tap (on tap release) = jump

    Swipe up or down should change weapons (cycle like up, up ,up...)

    Hi there,

    I have released a new update... lot of your suggestions have been added (except the controls)

    Hopefully the collision box fix should improve your experience and prevent the accidental deaths.

    Please try and let me know what you think!!

  • Hi Ashley,

    Would your team be able to add the "Consume" feature in the next update please?

  • *** HOW TO FIX THIS ISSUE****

    It was found that this is not a Construct 2 related issue. But problem due to incompatible APK for for device using x86 processor. (default APK uses ARM version)

    To fix the issue and ensure compatibility across maximum devices (especially Tablets) make sure you are releasing both version on Google Play (ARM and x86).

    How to do that?

    After you finish building your game on Intel XDK, you can download the Build zip file. This file contains two type of APK files, x86 and ARM. Sign these APKs with the same Storekeys (if unsigned) .

    • Then goto Google Play APK Section
    • Click on "Switch to Advanced Mode"
    • Upload both signed APKs, one after the other (order doesnt matter)
    • Once uploaded, DEACTIVATE any previously uploaded versions
    • You will see that the files are still in "Draft" mode
    • Scroll up and click "Publish now"
    • Now the status will change to "In Prod"
    • And thats it! Google play will automatically decide which device should get what version (x86 or ARM)
    • Now more crashes due to incompatible APKs! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Problem Description

    I recently released my game "Last of the Survivors" on Google Play.

    Google Play Link : https://play.google.com/store/apps/deta ... esurvivors

    Even though the game runs on majority of the devices, few users are reporting that the game crashes on their phones/tab. These are the guys giving bad rating for my game <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

      Fonepad 7 (K012) MeMO Pad 8 (K011_1) hudl 2 (HTF8A4) Galaxy S5 (kltespr)

    Please let me know if I can provide you any more data. Appreciate if you can look into the issue

    Here is the log from the Google Dev Console's "Crash & ANRs" section.

    java.lang.ExceptionInInitializerError
    at org.apache.cordova.CordovaActivity.makeWebView(CordovaActivity.java:325)
    at org.apache.cordova.CordovaActivity.init(CordovaActivity.java:361)
    at org.apache.cordova.CordovaActivity.init(CordovaActivity.java:353)
    at com.gamessolidrock.lastofthesurvivors.LastoftesurvivorsV4.onCreate(LastoftesurvivorsV4.java:31)
    at android.app.Activity.performCreate(Activity.java:5303)
    at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2296)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417)
    at android.app.ActivityThread.access$600(ActivityThread.java:148)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1355)
    at android.os.Handler.dispatchMessage(Handler.java:99)
    at android.os.Looper.loop(Looper.java:150)
    at android.app.ActivityThread.main(ActivityThread.java:5406)
    at java.lang.reflect.Method.invokeNative(Native Method)
    at java.lang.reflect.Method.invoke(Method.java:525)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:737)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
    at dalvik.system.NativeStart.main(Native Method)
    Caused by: java.lang.RuntimeException: java.lang.RuntimeException: Use SharedXWalkView if you want to support shared mode
    at org.xwalk.core.ReflectionHelper.handleException(ReflectionHelper.java:233)
    at org.xwalk.core.ReflectionHelper.handleException(ReflectionHelper.java:237)
    at org.xwalk.core.ReflectionHelper.init(ReflectionHelper.java:132)
    at org.xwalk.core.ReflectionHelper.loadClass(ReflectionHelper.java:199)
    at org.xwalk.core.XWalkPreferences.setValue(XWalkPreferences.java:112)
    at org.apache.cordova.CordovaWebView.<clinit>(CordovaWebView.java:890)
    ... 18 more
    Caused by: java.lang.RuntimeException: Use SharedXWalkView if you want to support shared mode
    ... 23 more[/code:26ecl1xm]
    [b]Attach a Capx[/b]
    Google Store
        
    [b]Description of Capx[/b]
    Game crashes on certain Android devices.  I have posted the log from Google above.
    
    [b]Steps to Reproduce Bug[/b]
    [ul]
        [li] Use one of the above mentioned devices
        [/li][li] Install my game
        [/li][li] Try running it to trigger the crash[/li][/ul]
        
    [b]Observed Result[/b]
    Game Crashes
        
    [b]Expected Result[/b]
    No Crashes?
        
    [b]Affected Browsers[/b]
    [ul]
        [li] Chrome: (NA)
        [/li][li] FireFox: (NA)
        [/li][li] Internet Explorer: (NA)[/li][/ul]
        
    [b]Operating System and Service Pack[/b]
    Windows 8.1 SP1
        
    [b]Construct 2 Version ID[/b]
    r197.2
  • Nice work! Looking good! What software you use for creating the assets?

    Thank you my friend! I used Blender for all the 3D rendering and animation. Photoshop for the UI

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  • Yeah, i did solve it, too. I wish you a happy dev!

    Thank you! Glad your issue is resolved too!

    My game is out on google play and Windows. You can try it out. Links in my Signature below

  • Good news!

    The game is now available on Windows Store too!

    http://apps.microsoft.com/webpdp/app/e5 ... 235edd611b

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • JamesXXXYZ

    I am using TopdownView for Collison boxes! However I found and fix some nasty edges around my Character's Animation. I had to tweak each frames's collision polygon to ensure that they dont unintentionally touch the "death pits". Now you should have better control when evading these pits and less chances of dying due to wrong collision check. That was for for about 6 different animation!

    You will see this update soon

    Thank you again for your feedback. As for the Flop Rocket control, I really loved that game. But I will need sometime to try and test this control mechanics. Looks interesting!!

  • Unfortunately I only have Windows phone. I'll see if I can get it on one of my family members phones as I usually test my games on theirs <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    I'll tweet your youtube video and I hope some of the 700 followers download it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    That will be awesome!! Thank you so much, really appreciate you help <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    BTW.. just today my game went live on Windows 8 store (not phone). If you are on Win8, you can try it out too!

    http://apps.microsoft.com/webpdp/app/e5 ... 235edd611b

  • JamesXXXYZ

    Thank for sharing this post's URL <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    My game Isometric endless Survival Horror game , "Last of the Survivor" is now live on Google Play.

    https://play.google.com/store/apps/deta ... esurvivors

    Watch the Trailer here:

    Subscribe to Construct videos now

    Here are few screenshots:

    [attachment=0:3nx70ff0]final01small.jpg[/attachment:3nx70ff0]

    [attachment=1:3nx70ff0]final03small.png[/attachment:3nx70ff0]

    Appreciate if you can download, rate and share your feedbacks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Already downloaded. Looks good and seems quite fun. Unfortunately it's a bit choppy and slow to respond but that's entirely my fault - first gen Nexus 7 didn't age gracefully.

    Thank you and thats surprising.. Nexus 7 was a great phone. Does it lag a lot? Unplayable?

    I was told recent changes on Intel XDK/Cordova effects performance.

    Were the controls easy to use and understand? Intuitive?