SamRock's Forum Posts

  • I recently started using this network for my ads and I'm getting very high eCPM's so I thought I'd pay it forward:

    Banner - $1.23 eCPM

    Interstitial - $5.24 eCPM

    Video - $6.03 eCPM

    I wrote this little tutorial if you're interested:

    https://www.scirra.com/tutorials/4866/h ... -high-ecpm

    Or you can just try them out yourself here:

    http://appodeal.com/+f2f38f2db6bf70972b1b952e06c7234d

    Thanks for sharing!! Is appodeal "Pay per click" (like Admob) or Pay per Install" (like most other Ad network)??

  • When you add this: "cordova-plugin-ad-admob", what plugin need to have at construct 2? Admob official??

    Yes.. Official Admob plugin becuase it uses Cranberrygames' plugin code too.

    (PS: Please reply with SamRock so that I know there was a question or response for me )

  • Iolva

    No problem. Can you list the plugins you are using?

    I will post the steps to add each

  • SamRock

    How are you building the "Last of the Survivors"? With Intel XDK?

    I use it only for Android. Do you want to know the steps for Android?

  • Guys I´m having the same problem, but reading all your post I still didn´t figure out how to make it work.

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.iap#4306f62a0d9683eca8d8be135533dd92f6a446c1" intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.iap#4306f62a0d9683eca8d8be135533dd92f6a446c1" />

    <intelxdk:plugin intelxdk:name="org.apache.cordova.inappbrowser" intelxdk:value="org.apache.cordova.inappbrowser" />

    Exactly where do I change the code, and where do I find the google key or something that was mention?

    Just just checking.. are you Tanvir from Facebook C2 forum?

    Firstly remove the above text from the additions.xml file. With the new XDK, you don't need the additions.xml anymore.

    Goto projects-> Plugin Management->Add plugin->3rd Party-> Add "cordova-plugin-ad-admob"

    Again Add plugin->Core Plugins->cordova-plugin-inappbrowser.

    That should add proper references in the new XDK project

  • > Ashley, will teh WIndows 10 updates only include changes in the pubCenter and IAP plugins?

    >

    > I read MS has introduced Video Ads & Interstitial Ads in pubCenter. It will be great if Scirra team can have these basic plugins ready for stabel version. Also as you work on the IAP plugin, request you to include IAP consumable feature

    >

    I am almost done my IAP Consumbale plugin for Windows 10. Any interest in it ? I need a few guinea pigs...

    Thats awesome!!!! I am ready for the experiment!!

  • SamRock just updated my previous post. making some progress but actually a little bit dissapointed with all this

    One of my other friend here told me that PhoneGap plugins have issues with new Crosswalk and might need upgraded to Cordova to be compatible with CW15.

    Have you tried building with the push plugin? May be something else is the issue.

    I had same problem.. it never told me what the issue was. I finally found the Google Anlytics plugin was the culprit

  • SamRock well i've got it building without errors last night. But now the app crashes on start...

    the push plugin is actually the only thing i needed and it's not working for me...

    It seems i've done everything following cranberrys howto but no luck still.

    Could you please make some kind of manual for dummies?

    my steps - downloaded the plugin for c2, got keys from parse, put them in the example app, exported, added the plugin https link in the git repo line in xdk, it showed the plugin is there, build with settings: crosswalk 11, cli 4smthing, crosswalk for android, builds with no errorrs, app crashes on start.

    I've got my chair burned after more than 20 attempts with different settings...

    Sorry to hear that.

    Did you try selecting CW 14 or 15? Not sure if CW 11 is supported anymore. It will be at the bottom of the Build Setting screen

  • mahdi71

    Under the XDK build setting you will see the option to switch to different CLI.

    Will try to posts screenshot but its very visible if you goto the tab

  • > I also can't play music in standard XDK - did anyone figure out what the issue is?

    >

    if android < 5.x = add media plugin for build

    if android >= 5.x = no add media plugin

    I managed to get my music to play on XDK by upgrading to CW15 (CLI5.1.1) Performance looks great too

  • GSE

    roteam

    With the new XDK, they have changed the way Plugins work. You now need to add them manually (atleast most of Crannyberrygame's plugin)

    Follow this article where it describes how to make use of the new Plugin Management screen

    https://software.intel.com/en-us/forums ... pic/594986

    Here are some plugins that I use and have added manually to XDK using the 3rd Party Plugin Management Screen:

    cordova-plugin-ad-admob

    cordova-plugin-ad-chartboost

    cordova-plugin-payment-iap

    Note once you add them here, you dont need the plugin references in "Addtions.xml" file. It can be removed. I was able to build my game on CLI15.1.1 with music, admob and iap plugin working without any issues,

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  • DonRIF Can you please post link to the HTML5 apk builder? How does it treat the plugins that we use? For example, I am using Cranyberrygame's Admob, Game (for Achievements ) and Googel analytic plugins. Will the HTML5 apk builder add them to the build?

  • i usually Facebook Ads and if you do right way, it's will be cheap and very useful for you

    Could share some insights? Like how much does it cost for every install. What is a best way to setup the campaign?

  • I've tested on an Iphone and it plays all the sounds. I've read that sounds still not working properly in WP8.1...but i'll do what you suggested, and wait for WP10 update. Hope it will work then. Thank you very much for your time and attention!

    You can infact already start your development for W10. Its now truly Universal, meaning you dont need separate build for PC and Phone.

    If you dont have Windows 10 yet, I suggest you apply for Windows Insider Program and download the Technical Preview (free). After you installed W10, you can get the Visual Studio Community Edition (Free again) to start build W10 Apps!!

  • artbava

    Yes M4a sorry

    Not sure whats going on.. Have you tried on Visual Studio Emulator? Does it play there? Recently C2 had some audio related issues.

    I assume you are not using Henry plugin... because it requires the files to be in .WAV format.

    If possible try installing an older version of C2 and exporting your game.