Sami424's Forum Posts

  • How do I export multiple games to be hosted on different pages of the same website?

    For example Game 1 : mywebsite/game1

    Game 2 : mywebsite/game2

    Is it your website? in that case all you could do is add different folders for each game, so in my case my website is bredfy.com, i could do bredfy.com/game1 , bredfy.com/game2

    And export the game to that folder.

    Im not sure if you mean your own host or someone elses, or if you just want to "Display" your game on different pages, for this you can just include your HTML5 game into an IFRAME.

    However if you just want the game on multiple subdomains, just extract the game to each folder(game1,game2 etc....)

  • > > > Not sure I understand. Your layout looks to be vertical, so how can it do anything else when you tell it to go horizontal?

    > >

    > > The game is now horizontal. I want the whole game to fill the screen. I want the blacks on the screen not to be them and my game to be exactly the size of the phone.

    >

    > You can edit letterbox scale settings and fullscreen view clicking on the project in the project list view.

    >

    > But your game that you built is vertical, if you make it horizontal you have to redo some stuff. Not sure.

    >

    > As he mentioned above, you can use the BROWSER plugin to change orientation in the event sheet.

    okey. I will try

    Use "Lock Orie...." to lock device to for example horizontal view.

  • Its an advanced feature of Construct to keep things realistic.

    An arrow cannot destroy a wall

    If you use a bomb then it should work

    Ur joking right xD?

  • > Not sure I understand. Your layout looks to be vertical, so how can it do anything else when you tell it to go horizontal?

    The game is now horizontal. I want the whole game to fill the screen. I want the blacks on the screen not to be them and my game to be exactly the size of the phone.

    You can edit letterbox scale settings and fullscreen view clicking on the project in the project list view.

    But your game that you built is vertical, if you make it horizontal you have to redo some stuff. Not sure.

    As he mentioned above, you can use the BROWSER plugin to change orientation in the event sheet.

  • I've tried to get an arrow to hit a wall and destroy it with some on hit create objects to spawn but it seems like only a very precise spot at the very top of the wall will activate the trigger and I am not sure why this is the case. I have the same scenario with the enemies and they work just fine, just not with the wall.

    2 Sprites, 1 called arrow 1 called wall.

    Arrow > On Collision With Another Object(wall) > Wall > Destroy

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  • Very impressive ! Nice job!

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  • Hi folks, I implemented the Mobile Advert object which showes and Ad after the first layout. After installing the Debug APK file, I press the button to launch the game but it never launches, it just crashes.

    Any tip?

    Could you share a samle.c3p or your project? or images showing how you are calling this ad.

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  • Construct 3 - Multiplayer P2P

    Hello, not being familiar with the multiplayer plugin, I wondered if it was possible to synchronize peers only when the host decides.

    I thought about connecting each peer individually with the host but apparently that's not possible without leaving the current room.

    I would really appreciate using the functions provided with the plugin such as sync obj, predicate input, etc... rather than sending a "Message" which would be poorly optimized for position, variable...

    Why not sync them all the time?

    Because it will allow both to optimize sending on demand and to add protection against cheating such as wallhack.

    Are you using the official multiplayer plugin?

    I think you can achieve what you are looking for with Photon or Playfab, it is better for a real multiplayer game. You can get Photon plugin for c3 free, Playfab is free if you add it yourself using javascript, or you can get Chadoris PlayFab Plugin.

    Both of the above is FREE up to about 100 users.

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  • Tilemaps will give you times more performance in your case. Optimzinig the rendering of repeated patterns is their exact purpose

    Thank you ! I decided to use tilemaps.

  • Use tiles if:

    Your maps have a lot of repeating patterns.

    Don't use them if:

    Your maps consist of large unique images.

    Mostly the same patterns, a few objects here and there like "houses", its a top down shooter game, so the floor tiles are exactly the same only different shapes.

    but this game is built for MOBILE, so that's why I am curious on performance with tilemaps.

  • O i got a full tileset i want to use, aswell as seperate pngs.

    Its not pixel game, now for my level making, should i use Sprite, tilemap or? Tips? All The graphics are ready its just im getting issues finding The correct sizes to use to be able to paint tiles properly using tilemap.

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