Sami424's Forum Posts

  • I know I have seen your stuff and with that said I do think your project you have been working on for 7k hours+ prob is amazing.

    But as I said, like others in this thread, if you MAKE SURE to sign a contract with the company you are using to port your game, or even with individuals sign a contract to make sure they will have to pay you/compensate you IF they break the deal(such as making their own game with your source.)

    A year ago when i had a client who needed a mobile app for his business, i printed a contract i found online for apps, if i were to sell the source code for his app to anyone, i would have to pay him a big fine.

  • how to do is end overlapping? Really weird that there is no such thing. How do I know overlapping is over? And what to do if I need to check overlapping for more than one object?

    Right click the event and do "invert"

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  • Do you mean parallax backgrouds? If so create a layer called "background" on the bottom of the layers, and set parallax property in it to like 10,10 , this will make background appear futher away when you move.

  • I want to create a "simple" wordwall clone.

    It's database includes -

    1. The user info + access to their activities.

    2. An array of questions/answers for each activity made that users can send to my server and get back from the server. Every activity made should be available to everyone.

    I know that I have a lot to learn to make this from the backend.. but I'm ready to go to the next level even If I'll need to learn to code and use other platforms!

    I'll be glad to have a direction of where to start and decide the best and easiest way to make this project.

    Best would be to use playfab.com or firebase API I think.

    Using C3 with your own MySQL is not every secure but depends on what you are making, and if it has to be secure.

  • hello there,

    i have a problem that i hope someone can help me solve.

    so I'm starting to make a shooter, and i have a problem with the missiles. as you can see from the video, the missiles fired from the spaceship can be seen only behind the buildings, which are in the background! the missile should not be covered by the buildings, being in the same layer as the spaceship. Its's a different layer from the buildings, in fact the spaceship does not give any problem, not being covered by the buildings. where i went wrong?

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    In event sheet, you are using another object to spawn the missle, or creating it, there you can enter layer where the object should be spawned to.

    EDIT: TIP for you is to set the Z elevation property of the "buildings" that are more far away, to like -5, this will make them appear futher away.

  • Anyone have example for spaceship trail smoke "engine power etc"

    Used for space ship movement to take it more realistic?

    Thank you.

    Smoke trail for space ship movement or for missiles ...

    Ty.

    Need option like every tick when ship move, create particle in some position of the ship with trail smoke effect like spaceship move.

    Anyone?

    Check out the default space shooter example.

  • hey DiegoM!

    can you tell what data types are being used by these apps So I can choose in there.

    "installed apps" one has to be checked i think, atleast thats what they say in the warning.

  • > if you are only using the 3 plugins you mentioned, you can check that you are not collecting any data, since you are not using analytics tools or authentication tools to collect anything, you are not collecting name,number or anything.

    I did check that I'm not collecting any data but they send me email

    It looks like your game/app is requesting to know what other apps the user has installed, this is why you got this email. i think!

  • Hello there,

    I've created offline games, but never multiplayer game. I saw an example of p2p connection multiplayer game, but I need one with central server approach. Please suggest a tutorial or correct approach in creating the same.

    Thanks,

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  • > > Anyone knows how to add desktop notification triggered by system time? eg; 4:00PM notifies player to check.

    > >

    > > tia

    >

    > Web Notifications are sent to desktop aswell as long as the user has accepted it on the web, for native desktop apps im not sure.

    >

    >

    >

    > But for example, if i accept notifications from C3 website, i dont need browser open to get the notifications, they come anyways. Atleast with Microsoft Edge(So annoying).

    >

    > For notifications i use Onesignal, but it only works for web/mobile.

    Specifically looking for desktop native apps, thank you for replying though.

    Check this out: javascripttutorial.net/web-apis/javascript-notification

  • "When textbox, you can use CSS to change for example background image, text style, image, all that."

    How do I change CSS to an object?

    You can check all css properties here: w3schools.com/cssref

    Anyways, add a textinput to your project.

    Then open the event sheet, do on start of layout > textinput set css

    (you can also change attributes here)

    Anyways, then set a property to whatever you want, so for transparent bg here is an example:

    This will make the textbox transparent, check the list from W3Schools, you can change a lot:) Good luck.

  • so in my game i want to show banner ads on top as well as bottom but i am only able to show on one side ....

    how do i solve this

    Showing two ads on the same screen at the same time is actually a violation of AdMob's policies, and could result in the suspension of your account.

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  • Anyone knows how to add desktop notification triggered by system time? eg; 4:00PM notifies player to check.

    tia

    Web Notifications are sent to desktop aswell as long as the user has accepted it on the web, for native desktop apps im not sure.

    But for example, if i accept notifications from C3 website, i dont need browser open to get the notifications, they come anyways. Atleast with Microsoft Edge(So annoying).

    For notifications i use Onesignal, but it only works for web/mobile.

  • Hello! I'm currently developing a game that I'm planning to make free-to-play, so I'm looking for a solution to implement ads for monetization. Although, it's come to my attention that the Adverts plugin within Construct 3 is only for mobile.

    Is there a way to implement ads for games to be exported to desktop? Are there any third-party services / add-ons that must be used to accomplish this, or can it be done without?

    Thanks in advance :)

    For web, you can use chadoris google ads plugin, from the construct 3 master collection.

    When it comes to native desktop apps, im not sure.