every time a bullet hits an enemy the hit sound overlaps and is extremely loud
does anyone know a solution
basically what i have coded is
bullet on collision with enemy
subract bullet.damage From enemyHP
destroy bullet
play enemy hurt
To make them not overlap(or atleast make same tagged sound not overlap), do something like
Is playing "tag", (do nothing)
Else, play "tag"
To play a hit sound then a hurt sound, i am not sure, you could do Play Tag on collision and On sound ended "tag" > play hurt sound