sami1337's Forum Posts

  • It's probably a good idea to keep your events organized so that you can re-use them or revisit them.

  • I used "is not overlapping at offset".

    Posting your file always helps.

  • Ah i see. Thanks.

  • Not sure what 'fallout style transparency' is... Could we have an image or something?

    EDIT: with 'for each ordered', you don't need that plugin. Just input the y-value for the condition, and use 'send to top'.

    Fallout style seethrough walls is pretty much a sphere around the player that lets you see through walls.

    example (the dude in black is the player character): image

    I think i need to start messing around with loops because i don't quite understand how to use them, although Yann's edit of my file provides an insight. Does "for each ordered" mean it treats every clone of the same object differently?

    Also, is it possible to use "for each ordered" without families? Because i am still using the free version until i feel like development is progressing enough and start to run out of events.

    Anyway, thanks for the reply and edit guys.

  • After messing around with construct 2 for about a week i've come up with a still very basic isometric "game". It pretty much evolved as i figured out how i wanted to aproach the technical aspects of the game. Simple things like choosing what kind of perspective i will be making sprites for.

    It led me to isometric graphics. With the ZSorter i managed to create something that satisfies my needs for the most part.

    I am still a bit stuck on what to do with the issue of standing behind tall wall.

    I obviously want to see through the walls in some way. My preference goes to fallout style transparancy. Using sprite effects have not resulted in anything though. It simply doesn't work (turns sprite grey).

    So another option would be to make use of black magic to chop down the walls once you stand behind them. This method would require a way to find out when you're standing behind a wall of a specific building. The isometric example on the site provides a clue as to how to achieve this, but it requires many extra sprites and events to check behind what wall of which house you're standing.

    The last option i thought of (and had working before) is that when you overlap with a wall it becomes see-through. The reason i don't want this is because it doesn't look very good and it limits your view to the walls you're behind.

    So far i've gone the "simple yet effective" route as far as the design goes. I'd like to keep it that way. Mainly because i am such a newb at this and i don't want a bunch of machine code without knowing what it does.

    So, can anyone help me solve this puzzle?

    Download:

    http://www.mediafire.com/?l8j1tyqdxbvzabm

    You need the original ZSorter plugin for it to work.

  • For some reason when i add the object and run the layout nothing shows up. Just a grey screen.

    edit:

    For whatever reason my text object still shows up, but dissapears when i move it down the screen.

    Edit:

    I got it working. I moved the zsorter object out of the layout.

  • Wow! That's incredible. I don't understand the math but i think i understand the other stuff now.

    This is just want i was looking for. Very elegant but not too complicated.

    Thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think the problem i have is very simple but i searched the forum but couldn't find a solution.

    I want to have a different animation playing under each arrow key.

    I got this working, but when i hold two arrow keys at the same time the animation freezes. I would also like the idle animation to face the last direction i walked (requires another animation to be made ofcourse).

    I have three animations, one for horizontal movement, one for vertical movement and one for idle. I flip the horizontal one.

    I just can't figure out the best way of doing this.

  • If you're looking for sounds. Like background sounds, tank sounds (reload, fire, drive, idle, turret traverse), gun sounds and some more, you should, if you can, download forgotten hope.

    Unfortunately you will need battlefield 1942 (the game) and the mod, which is about 2 gigs.

    You can rip the sounds from the mod. None of them are protected.

  • I think he's thinking that a filter set to white should remove all white in the image (transparency).

  • don't underestimate the lazyness of people. Not many will actually bother changing construct.

  • Neither. Motion blur works and if not over done my card can handle it.

  • Sunny? It's been raining for days here. this is the second day without rain in 2 weeks.

  • My card supports motion blur. It works with other examples. But in this case i have no idea what is going wrong.

  • It works for me without the blur.

    But that leaves me wondering. Why do you want blur on a game that is based around it's pixel art?