sami1337's Forum Posts

  • Oh i am sorry. I set it to my own (1440x900) for testing purposes.

    You can't reproduce it? That's odd..

    Let's see what happens if i change the resolution.

    edit:

    I tried again. still the "an invalid texture was refered"

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  • That's what i was looking for. I didn't understand how you can add a change multiple times. I remember when i used game maker this was used for moving.

    Anyway, thanks for the hinged door, but i wanted to know both.

    Now, i noticed something. I could just change the counter rotation to

    set Y to door  .T -2[/code:1441anzm]
    But that crashes with an error about an invalid texture.
    
    Another question left. The first method for the slide door you suggested was using animation. Does that mean each frame has it's own pixel collision?
  • I tried a couple times now, but it seems that construct sometimes doesn't know what sprite to use when i add a new animation and try to edit the frame.

    I don't fully understand what you mean either. Do i need to make an animation of the door opening, or do i use the rotation?

  • Hi guys, i am pretty much new here. I found the name construct on a forum and i thought why not check it out. Looks like it's still pretty new.

    Anyway, so i wanted to make an interactive adventure game. It was supposed to have semi isometric graphics. Not sure what it's called. Birdeye but from the front. But i ditched that since i am such a new and could not get the animation working properly.

    Now i am going for a topdown. Much easier. But i got stuck at making the doors.

    I'd like to have sliding doors, but i can't figure out how to make the door slide. I can just change it's position but i'd like to have it animated. Same goes for hinged doors. I have no idea how to tackle this!

    Any suggestions?