SamCartagenaPR's Forum Posts

  • Thanks guys!! I really appreciate your fast respond. :)

    whatever23 I'll correct that issue. Thank You! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Hi everyone

    Please, if someone have an iPhone 4 or iPhone 4S, let me know if this web app test is working on iPhone. I only test it on emulators because I dont have one. <img src="smileys/smiley24.gif" border="0" align="middle"> It's only a test.

    Try it ->> Fish Test

    Thanks! <img src="smileys/smiley29.gif" border="0" align="middle">

    I'll make a new ?n? with a detailed menu, but for now I only need to know if the "menu" works.

    Menu - Teal button

    • Purple button - Nothing
    • Yellow button - Food
    • Green button - Fish follow (Touch X,Y)
    • Brown button - Nothing
    • Blue button - Nothing
    • Red button - Nothing
  • As Xavier said, you have two actions that spawn an arrow on the layer "Main". The first one, at image point (1) and the other at image point (0). Just remove one of those.

  • I think you need to add a system "trigger once" condition for that event.

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  • I uploaded a New example on the arcade example section. Using the "Hitscan logic" by Zero6.

    <img src="http://www.scirra.com/arcade/images/1853/game-big.png" border="0">

    Laser Gun Effect Example

  • Nice one Zero6! I updated a new version with your Hitscan Logic and works great on the platform! The credits for the Hitscan Logic going to you!

    Edited Post:

    <img src="smileys/smiley21.gif" border="0" align="middle" /> I'm very pissed off! When I save the project it deleted totally from my computer. It said someting like "Contruct 2 can't save it on the disk". I dont know if this is a bug or what. Sorry!

    grumpymeerkat, the recoil logic is easy to create. When shooting the laser set player "move to angle". Put 3 on distance and gun.angle-180 on angle (this will make the player to move inverted to the angle of laser. Also in this moment you need to set gravity and max fall speed to 0 (this will help make the player float on air). When you stop shooting change the gravity and max fall speed to normal.

  • Example

  • There is an action for physics object to disable the collisions. When the arrows are invisible disable the collision with the ball.

    <center><img src="https://dl.dropbox.com/u/58103549/Disable_Collision_photo.PNG" border="0" /></center>

  • Nice! Just one thing, beware of the performance. When you paint a lot it will probably cause a slow down on the game because it will spawn a lots of sprites. I suggest to find a method where you can destroy a sprite when a new sprite is spawned on the same position of other one. Like an overwrite process.

  • Not quite understand what you mean but the "audio object" is inserted only once. Then if you want to add new sounds or music, you have to go to "project bar" and seek the folder of sounds or music and import them.

  • Yes indeed, I like using the "move to top of layer" instead of "move to bottom layer" for the player, obstacles and enemies, based on the "Y" position! I know that is the same effect with an inverted solution, but works better for me :D! Well that's other topic! We should make a new one for that! It's quite interesting and usefull for this kind of game!

  • Jailson, Very nice, Thanks! :D

  • septeven, thank you for the quick reply! I'll definitely be very interested in trying out the plugin.<img src="smileys/smiley20.gif" border="0" align="middle" /> It would be very nice and interesting! Thank you again Septeven!

    R0J0hound, Wow that's really an amazing idea!<img src="smileys/smiley16.gif" border="0" align="middle" /> Thank you very much! The falling effects looks amazing too xD! I just enable the event to see what was it! <img src="smileys/smiley20.gif" border="0" align="middle" /> Thank you!

  • Thanks for the reply guys, I tried different things but seems like the "set color" action only apply to the whole text object and not parts of the text on it! <img src="smileys/smiley24.gif" border="0" align="middle" />

  • Hi guys, It's not really a trick about programing, it's just pure animation effects. The collision points are on the shadow. You can make the shadow and the player in different sprites objects and then make the shadow follow the player by the everytick set position to player image point etc... or integrate it in the animation like I did in my example. Well make the player falling to a hole with this method, I think you need to make a "falling animation", if the jump animation finish or you are in the default animation, or in the "walking/running animation" etc...and your shadow it's overlaping the "hole" start the falling animation and disable the 8-direction until the animation finish, well that's just an idea. The thing is that it's not really a code of programing the jump to move up and down. The animation make the ilusion of jumping. See the image bellow.

    <center><img src="http://dl.dropbox.com/u/58103549/Jump%20animation%20example.png" border="0" /></center>