Laser

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From the Asset Store
This is a pack of 14 animated lasers with different colors.
  • Many thanks Sam :D it's fully working now

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  • I uploaded a New example on the arcade example section. Using the "Hitscan logic" by Zero6.

    <img src="http://www.scirra.com/arcade/images/1853/game-big.png" border="0">

    Laser Gun Effect Example

  • Very nice example! I've never messed with picking instances or IIDs or anything, so I'm still having quite a bit of trouble making this work with multiple lasers going at once. Can any of you help me figure it out?

  • What to do,if i have two or more lasers?

    Thanks anyway =)

  • SamCartagenaPR

    Thanks for sharing that great example with us, and Hats off to you mate zero6, great example very nice I am impressed. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Saturn

    if you are asking something please be more clear, I am just guess what you want, if you want more than one laser, than I think that you have to put two image points and then you can define the laser as from were it will come out. Some thing like that. Hope that helps. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • SamCartagenaPR

    Thanks for sharing that great example with us, and Hats off to you mate zero6, great example very nice I am impressed. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Saturn

    if you are asking something please be more clear, I am just guess what you want, if you want more than one laser, than I think that you have to put two image points and then you can define the laser as from were it will come out. Some thing like that. Hope that helps. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Thanks for response

    I think same question is near mine

    Very nice example! I've never messed with picking instances or IIDs or anything, so I'm still having quite a bit of trouble making this work with multiple lasers going at once. Can any of you help me figure it out?

    Nope, i have a turret with laser activation.

    Each copy of turret has own lasers but, if player get across to one of lasers it will effect on all others (lasers).

    (problem is to define which "hitscan" belongs to own turret)

    c2community.ru/forum/download/file.php?id=1546-here a cap

    For first look seems fine but, try to jump a wile and you will see the problem.

    ps - same problem i have with a lot of inventory im my game

    such us doors,elevators etc so ,your helping will result in success at all Game =)

    Thanks and sorry for bad English -still learning =)

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