SamCartagenaPR's Forum Posts

  • ok I'll upload a preview on dropbox!

    Edit Post:

    I make a new one, it's just an example to show you the idea!

    New link:

    Preview Example

    Move - Arrow Keys

    Jump - Space button

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  • I'm making a game like that, and I created an animation of jumping to simulate the effect of jumping!

  • Hi everyone,

    Is there a way to make different text colors in a simple text object without a plugin?

    Something like this...

    Example:

        <font color=blue>Player name</font><font color=black> - Can you help me with this </font><font color=green>topic</font><font color=black> ?</font>

    <img src="smileys/smiley24.gif" border="0" align="middle" />

  • 2 text object (InputText and OutputText)

    Every tick

    *OutputText set text = InputText.text

    *OutputText set position to another object(Sprite)image point... and make an image point on top of the sprite?

  • Ashley, ok no problem, I'll do it next time!

    gillenew, in the sprite editor right click above any collision point, then select Add Point

  • You need a XML editor and then delete or edit the code from line 941.. You can use NotePad or WordPad! Find the current folder on your computer...\\?\C:\Users\LUIZCARLOS\AppData\Local\Temp\cap121TJQ\Teste.caproj open it and edit on WordPad or NotePad. I had the same problem with my game when I deleted an event sheet with a global variable that I used in other event sheet. In my case, I only delete in the XML code the Actions and Conditions that was using the variable and save the XML code again... then the capx open but I had to redo the actions and conditions in Construc that was removed in the XML code! ... -.- then I realized that all I had to do was create a new global variable in the XML code instead of removing the actions and conditions that had the variable on it!

  • Same to me in R80. I just try it now and you're right, the editor never closes when I add a tiled background and then construct crashed!

  • Kiyoshi ... <img src="smileys/smiley3.gif" border="0" align="middle" /> I'm making a game like that for the competition, well, not really with a spaceship, but with the idea of traveling through a tunnel. xD ...anyway your game looks great and with the new particle object, I know it's gonna be awesome! good job Kiyoshi! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • No, sqiddster refers to put the text on a new layer with paralax 0,0. "A layer with its parallax set to 0,0 will not scroll at all, so any objects placed on this layer will always stay in the same place on-screen." - Quote from the Manual - layers

  • Hi MastaZavr! I Hope this solve your problem! Capx

  • Hi! try this!Capx I see you'r using spanish words! I speak spanish too! if you need help in spanish send me a PM!

  • I like the project so far! looks great!

  • Some of the things I was thinking was, should the player slowly gain abilities as the game progresses? Should they be unlocked with a money system? How long should the game be? Any suggestions for traps, levels, things like that, let me know!

    In my opinion, if the story of the game takes place on differents locations, I prefer that the player gain abilities as the game progresses. Otherwise if the game progresses in the same area but with more difficult missions, I think this should work better with the "money system".

  • I like so much the atmosphere of the game! good music! keeps going! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • I think thats gonna happen until you just rotate the sprite angle and not the layer, remember that if you are rotating the layer, the center of layer its not the center of the sprites!