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Hi there guys. Here's a story-driven stealth game I've been working on for a while. It is by no means ready for prime-time, but I've sort of hit the prototype phase, where all the features are pretty much in. However, I'd really like some feedback on what you think would be cool gameplay elements. Some of the things I was thinking was, should the player slowly gain abilities as the game progresses? Should they be unlocked with a money system? How long should the game be? Any suggestions for traps, levels, things like that, let me know!
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