saiyadjin's Forum Posts

  • nvm i got the images now, they weren't showing before.

    20% cpu usage and 60 fps nice.

    why is noone trying this else?

    p.s. if you pick 2 weapon level ups you will shoot sideways + faster too and cause more explosions / more particles / objects, also try HARD (more enemies and stuff - best for test, but hard to win XD)

    cmon guys we need more performance tests! gogogo!

  • how much fps / cpuutil did you have?

    p.s. you can change keybindings in options :/

  • probably plugins will need an update.

  • so noone tested ?

  • wierd, i had that bug somewhere where you can't see things here's another screenshot of options so you can invisibly navigate XD

    (not sure why that happens though, i could check code when i come home) (it's text i think)

    http://imgur.com/gpKGLOF

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  • did you run it through chrome ?

    i've been running this in opera (and it works just fine).

    here's the link to image how i see it:

    http://i.imgur.com/XxPY5hy.png

    and as you can see there is "options" menu

    you can set button mappings in options, default are wasd + numpad 4

  • i've created a game before of which code and assets can be bought in my link, but what i want you guys to do is to use this link:

    https://dl.dropboxusercontent.com/u/136 ... index.html

    to test your PC / mobile / tablet for performance on this. you can open options and enable debug mode in game, also you can turn on / off particles which make a big difference in FPS/cpuutil. game was made 1 big level, initially for PC but it's a good test for everything (you can run the link on android chrome or something..)

    it was exported a few months ago with version (i think 202) (stable)

    post your results and specs here.

    i've got ~ 20- 40 FPS with particles ~ 40% cpu

    and 45 FPS stable without particles ~ 20% cpu

    now some specs (pretty shit pc):

    dualcore 2.6GHz i5-4210m 3.2GHz turbo

    intel HD 4600

    8gb ram 1600mhz 11-11-11-28

  • if you're runing through a debug mode, try adding watch to only a few variables that are of your interest (like fps, cpuutil and so on..) and then change view in lower pane to watch. behold!

    p.s. you can always try your pc with debug mode from my game - https://dl.dropboxusercontent.com/u/136 ... index.html - go to options and turn on debug mode (you can also turn on / off particles to test the difference, it should work way faster without them <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> )

  • debug mode?

  • hey man, i'm watching your S.T.E.P. on skyrim

    i'll have to give myself a try on your game, seems fun and interesting, i'm currently too busy to start developing my own, but i have some ideas aswell

  • reduced the prices down to 10$ for full pack and 5$ for each semi-pack.

    get yourself the BEST OF THE BEST - fully animated ISLANDS (4 types), FISH, BOATS, KRAKENS tentacles, BOATS WITH KRAKEN'S TENTACLES, and much much more.

    also in full pack - you GET 1 LEVEL DONE GAME, MAIN MENU DONE, AND STRUCTURE TO CONTINUE GOING with more levels and so on..

    did i mention.. THE GAME IS ISOMETRIC? LEARN HOW TO HANDLE ISOMETRY / BIRD VIEW and loads of other optimizations for the game!

    also some particle explosions included with a way how to handle them.

    yes, and a 40 PAGES GUIDE HOW TO OPTIMIZE, HOW TO CREATE, HOW TO ISOMETRY and so on... !!

  • how is something called html5 but then JS is used to code it. that doesn't make sense.

    html is just a markup language which utilizes JS, but since the difference in amount of really used code, i'd rather call it a javascript engine, then html engine.

  • ummm... people say html5 engine, when i thought it was javascript engine

    (html 5 is only one line of code, a placeholder for all the javascript that runs the engine and stuff (c2runtime.js + data.js = gameengine + stuff (~10k or more lines), index.html ~10 lines )

    i'd love to see if there are ways to optimize the js code, but noone has the time or will to try/test it

  • if you use crosswalk it will give you crosswalk runtime + size of your game, if you build without it - then only the size of your game. depends on what you need.