SahilMalhan's Forum Posts

  • 6 posts
  • Thanks Lionz.

    My first post seems to be riddled with mistakes after a long frustrating session on game-making but you were able to decipher what I meant and give me some valuable info.

    I think I will need to use the array sooner or later since there is no way around it. The game wasn't meant to be so huge to invest long hours on a separate systems but now I think it might be worth it.

  • I am creating a game and I thought I had built a decent inventory system until I started creating multiple layouts and the items don't travel between them. I tried using persist but that only helped me to put the 'item' in the 'slots' when I come back to a layout and not when I went to another.

    I'm creating my head over this a lot. I have made a discovery which notes the name of the item and the slot to which I have added it. But now how can I get that to come in other layouts in the same sequence and align them to my slots? Creating new items just creates unwanted objects every time I enter a layout.

    Is there a better way to create an inventory? I'm creating a point-and-click game for reference.

  • Thanks for your reply.

    So I used the end touch condition, at last, the source of the jitter was some other code that I discovered and added additional conditions to counter.

    Sharing the code here so that someone else who might need it can see it.

  • I'm trying to check for an overlap event when the object has been dropped after dragging, but it seems that these 2 events together don't trigger anything.

    Is there anything I'm doing wrong?

    I have tried touch end instead but it produces a jitter and overall chaos.

    The objective is that the sprite should go back to its initial position if the user tries to overlap it with another spirit below. Both the sprites are in the same family and so we need to pick it by UID.

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  • Hey Everyone!

    This is an app that I created using Construct.

    A bit about the app

    Storyish generates emojis that you can interpret into a story or a plotline for your creative projects. Use it for Stories, Short Films, Comics, Game Ideas, creative writing to just as a fun little storytelling game between friends and family.

    Features

    - Generate 4, 5, or 6 emojis for plot points.

    - Select emoji buckets you want suggestions from (more to come).

    - Session history to review what you have generated.

    - No written keywords to bind you. Let your imagination fly.

    Check it out on the Play Store

    This is my second app/game that I've published with construct and it was really fun trying to figure out how to a lot of general app things in a game engine. There are still issues like the scroll in the history section and a lot of features I wanted to add but I'm satisfied with what I was able to build for the initial release.

    Would love to hear your thoughts, suggestions, and ideas.

  • wow. looking forward to this.

  • 6 posts