saf's Forum Posts

  • [SOLVED] Regarding the BROWSER OBJECT not opening external URLs:

    whitelist the URL OR use "*" to whitelist all traffic!

    I used W3C widget whitelist and I put * in both internal and external Whitelist.

    It helped me, now the "Open link in new window" works fine

  • Works great on my 8 Core water cooled 4.0Ghz AMD processor. AMD 6900 1gb graphics card.

    and how about your Android phone?

  • Amazing game! I really liked it but I only tested it on web...I hope it works fine on Android

    Thanks, glad you like it! As far as I know, it runs just fine but haven't had many devices to test it, and not much feedback regarding the performance

  • Neat, I recommend adding "top score" somewhere, after couple of games I forgot what was my best score.

  • (Less important ) Question 2: why did you type CW7~14?

    Using CW 7 through 14 fixed the browser object "go to URL", not sure about interstitial, however, when I had troubles with interstitials, after couple of days of headache, I discovered I had an extra space at the end of interstitial ID string in C2, removing that space fixed it.

  • Hi, I'm glad you like the graphics and you find the game cute, regarding the sounds, due to a bug, I disabled the sounds, however I fund some time and re uploaded the APK with sounds, so the game now has working sounds (I hope so).

    How did you find the performance of the game? Was it playable? What phone/droid version are u using?

  • Problem over here too. The browser is partially working, alerts and close game for example work fine. But if I try to go to an url, that doesn't work.

    Do you use Intel XDK, Cordova 5.1.1 CLI? If that is so, then I believe the issue is that C2 hasn't updatet it's Cordova to 5... Try downgrading to Cordova 4. in Intel XDK, it helped me, sounds, browser and Admob plugin work fine...

  • Hi all,

    I've finally decided to publish my first game on Play store (iOS coming soon), and would like to show it off. Now, I'm still not 100% satisfied with performance, still get lower than expected FPS on Andorid 4+ devices (for some reason especially tablets). although it's a pretty simple game <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    SUPER NUT CHASE

    https://play.google.com/store/apps/deta ... tchase.xdk

    It was exported for Andorid 4+[Crosswalk] without minifying and was built using Intel XDK, with Cordova CLI 4.1.2 and embedded Crosswalk 14 (so far I got best result on my Samsung and ZTE testing devices.

    If you hold upper right corner during game, in upper left corner FPS count and CPU will be shown, I'd appreciate if you test it on your devices. Any comments and advice on improving performance is greatly appreciated!

    EDIT:

    You can also play web version here: http://www.supernutchase.com/play

  • Using CW7~14 and use CLI 4.1.2 resolved browser object issue and banner issue...

  • It seems that with latest IntelXDK update, admob ads and browser object stopped working. I updated the project in IntelXDK (was prompted after latest update) and ever since, banners aren't showing and browser object "open url in new window" also stopped working.

    I added the phonegap admob plugin, inappbrowser plugin, but with no avail.

    Anyone has similar experience? Btw, does browser object "open url in new window" works in "plain" Android export or only in Crosswalk?

  • I have Samsung S6 and i have both web version of my game uploaded on the server and an .apk (exported using IntelXDK just for Android and using Crosswalk for android).

    When play web version of the game, it renders in webgl and runs smooth, however, when I install the .apk it runs in canvas2d mode. It runs great, but why doesn't it renders in webgl?

  • Is this not a bug? Does anyone from Scirra even read this posts? It's been a week now and no one reponded. Isn't my description of the "bug" detailed enough?

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  • Is there any plugin, any hack that can push Adsenese ads in game when exporting game for web, just like Admob ads when exporting game as android//ios app?

  • Problem Description

    When exporting the project as HTML for web with extra space for ads (in this case 160px on the right) there are two issues (can be seen in examples below)

    1. In FF there is a "fantom" overflow, couple of pixels on the bottom of the page

    2. "Press any key" is not working until you click on the canvas to "get it in focus" and then click...

    Open the folowing link in FF: https://dl.dropboxusercontent.com/u/611 ... index.html

    Press down arrow on keyboard, you will see some scroling happen (couple of px). "Press any key" event should be triggered once you pressed down arrow, however, you must first click on the layout and then press any key to trigger "Press any key" event and go to next layout.

    When you export the project without 160px ad space, then no scrolling is happening when you press down arrow, and "Press any key" event is triggered immediately, can be seen here: https://dl.dropboxusercontent.com/u/611 ... index.html

    Attach a Capx

    https://dl.dropboxusercontent.com/u/6116050/c2bug.capx

    Description of Capx

    Basic platformer setup with 2 layouts, on first layout only one event is defined "On any key press go to layout 2"

    Steps to Reproduce Bug

    • Export game as HTML5 with 160px (or any other number) margin for ads on the right (or left?)
    • Uplaod to server
    • Open game in browser (FF will have an extra bug, see above)

    Observed Result

    In FF some scrolling happens (couple of px), and "Press any key" is not working until you firs click on game canvas.

    Expected Result

    No scrolling should happen and "press any key" should work without first clicking on the gmae canvas.

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 8.1 Pro

    Construct 2 Version ID

    Relese 206 64bit

  • Still no luck, tried most of the build options and export options in C2, when I export .apk and install it on Android 4.1.1. the game loads but starts flashing, or sometimes I get black screen...