saf's Forum Posts

  • I've made a game, exported for Cordova and compiled with cocoon.io for android and would like to add GA to my game. I've tryed this tutorial: "An Updated Way to Add Google Analytics To All Your Apps" and have tried this plugin: "[Plugin] Google Analytics" but neither seem to work when using Cocoon.io.

    Is there any way or does anyone know of a tutorial on how to do this?

  • I also have trouble using Android back button. I have the following setup:

    Browser -> On mobile back button pressed -> CocoonCanvasplus -> Forces the app to finish[/code:2d208i34]
    
    But when I exporti it, sign it and instal on testing device, the backbutton is not working.
  • So I compiled the game with CocoonJS and after signing, aligning and direct install on the phone in question, game runs faster than ever, with solid 50+ fps and renders in webgl.

    Is there a way to check phones GPU blacklist or Chromium version, it seems that this is an issue with IntelXDK build yet I doublechecked all of the settings and everything seems ok.

  • hmmm, idea behind it to reduce amunt of colision checks, the sprites are stationary but there is another sprite that has bullet behaviour and is all over the layout

    Havent tried disableing solid behaviour, will try that...

  • back on this issue, still haven't found a satisfying solution for this problem, so once again, I come here for help. So I prepared a simple setup:

    https://www.dropbox.com/s/nu1i6c08gfzgm ... .capx?dl=0

    Two tilemaps one red tiles, one blue tiles and "Bullet" sprite. What I'd like to achieve is the following:

    1. When sprite colides with blue tile, the tile flashes for 1 sec and than gets replaced with red tile.

    2. When sprite colides with red tile, the tile flashes for 1 sec and then gets erased

    Any help is appritiated <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • hmmmm, interesitng will try it and see the impact on performance... Tnx!

  • Yeah, wierd... Will be testing further and update if I get around this issue...

  • So, I have 2 sprites with lot of instances on layout (total of 120) and all of them are solids with collision enabled. Since this uses a lot of CPU to check collisions, I was wondering is there a way to disable collisions on instances that are off screen. I've tried something like "Sprite is (not)on screen -> collision disabled" but this diables collisions on all instances, both on screen and off screen.

    Any ideas?

  • Again, similar problem. I have a new testing phone Prestigio with Quad Coreand 1 GB RAM with Android 4.1. on it. When I install the apk from the Playstore the game runs in Cnavas2D mode on 12-15 FPS, but when I go to play online version of the game using Chrome on android, I get 40-50 FPS and WebGL...

    THe APK is exported with Intel XDK and I used embedded Crosswalk 15 (Cordova 5.1.1.)

    Any ideas why the game runs in Canvas2d mode?

  • Nice, realy like it! Runs smooth, love the look and feel!

  • My first game published:

    Super Nut Chase - https://play.google.com/store/apps/details?id=com.supernutchase.xdk

    Fast, challenging arcade, simple but as far as feedback goes very playable I do have some performance issues on some devices, but working hard on optimizing it continuously...

  • Problem over here too. The browser is partially working, alerts and close game for example work fine. But if I try to go to an url, that doesn't work. Having some weird issues with the ads too, the banner doesn't appear until after the first interstitial displays, even though it's supposed to appear way before that. After a interstitial appears, it seems to work fine....

    Whatever, too many issues, too many headackes, I give up... I'll just release my game like this and what will be will be....

    Have you tried whitelisting the URLs you are trying to reach?

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  • You can always use web-fonts: https://www.scirra.com/tutorials/search?q=web%20fonts

  • Reminds me of the sleepless nights I spent on my Amiga 500 and great arcades of the early 90s. Watched the video, looks great, feels grate, I definitely recommend adding a Boss fight on end of every few lvls...

  • Link was removed from your post, here it is:

    https://play.google.com/store/apps/deta ... ssin&hl=hr

    Nice, like the zombie design, like the concept. Consider adding "Browser object -> on back button -> Exit" I couldn't exit game on my Samsung with back button...