No saf I didn't, because the only links I tried to use(if memory servers) where for other games that I had published on googleplay. I'm getting pretty close to the testing phase of my next game, should I try to whitelist all url's no matter what they are?
But even so, it still doesn't make sense, the twitter and facebook plugins worked fine, launched the proper windows, and you could tweet, etc. If whitelisting in intelxdk was the problem then wouldn't those plugins have been affected too?