SacceuS's Forum Posts

  • 15 posts
  • I represent you the ultra realistic water dynamics:

    http://www.box.net/shared/u4qbeqqeap

    By modifying players [Platform].VectorY movement you can get that soft movement you might want. I would probably use some detectors on the surface or some else way control that player doesn't accelerate too much when he's going upwards.

  • I think the one who makes the video should use much more demos than in this version... Why do people have to post their demos on that thread? Can't someone just pick people's caps from the forums and put them in the video without asking permission from the authors? There are many cool demos and games that should be on the video, but some old and inactive users or just people who are not interested in this don't care about posting their games...

    For example this game should have been on the demo:

    Kolumbo: http://www.scirra.com/forum/viewtopic.php?f=4&t=3151

    I think it's still the best game made with Construct.

    Btw, why there isn't any thread that would contain all games made with Construct? Also some thread that would contain cool examples of making different things and maybe answers to most FAQs as caps.

    MJ's show-reel is looking great and I'm sure it will bring more users if it's spread in the web, but I agree with Quazi that the final version should contain more demos and also some not-so-shiny tech demos and games.

  • It's a bug in Physics behavior.

    I reproduced it:

    http://www.box.net/shared/emf2rq7iy2

    But, your game.... it's amazing already . Hope to see it finished.

    edit.

    The bug seem to have something to do with creating object with x position more than 5735 pixels.

  • I think the problem is in the third event...

    Use Box.net instead of Sharebee.com. I got screen full of ads from that site, and in the end I couldn't download your file. Also I'm a bit suspicious about downloading and running an .exe file, from a guy who posts his first message here... Nothing personal, you seem like a nice guy.

    I think no one can't help you if you only post your exe file... You could take a picture of your events tab, so people could tell where the problem is.

    http://www.box.net/

    Post a .cap if possible.

    Great graphics, by the way! You made them?

    (

    Sorry for my bad english - I'm from Finland after all)

  • That all didn't make sense (at least not for me).

    But I made something...

    http://www.box.net/shared/4n2sv5ey4k

    You can hang there on two kind of edges. There are other ways of doing that, but I found these working.

    I usually use collision boxes(like the small purple ones) for this kind of things; like if my character is close to the edge, he/she might lose balance and fall down.

    This could also help you:

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  • I don't know if it helps but, you can kind of toggle your object's solid behavior by Setting collision mode to None

    + ObjectX: ObjectX overlaps FloorA
    -> ObjectA: Set collision mode to None[/code:22dhig9v]
  • Let's get straight to the point.

    The game was bad. BUT I assume it only because you are still underaged and new with Construct.

    In http://gamejolt.com/freeware/games/adve ... mark/1291/ you say that;

    "the graphics are a bit cutesy, and a lot of the focus is on action, rather than story or something else."

    I played the game (with a great pain) to phase 7, I did not find any of this action! Where did you hid this action!

    But let's get on to ways you could improve your game. First of all, there are lot's of bugs and mistakes. I made a list of some of them below.

    • When you are close to the game area's border and moving, the player animation does not change sometimes.
    • You didn't tell me that I had to press enter when entering new area.
    • Mostly I feel the music is making my head explode, and more than once I though my computer was freezing. Also there isn't mention where did you get, or who made your music and sound files.
    • Why the controls must be on opposite side of keyboard? I mean there's only 2 buttons, don't put that far away from each others. I think people can remember that A button is (A)ction anyway... Change controls for example to Crtl and Shift or A and S
    • Player should know where to go without arrows on ground.
    • More variety to the background, e.g. plants, rocks...
    • You can make the white apple monster (second charecter in game), grow infinite size by eating apples, and leaving room, and coming back again and eating apples and so on.
    • In phase 3 first zombie (grey face, brown dress) moves through wall. Though he might be a ghost or something.
    • It's very irritating that player's animation change from side animation to top-down picture when moving different directions.

    Also there are some problems in level design, like when you leave from the game's first room you go LEFT. Then you appear to next room from RIGHT side. And the same other way. This makes remembering game's world/map a bit harder and it's confusing.

    One big mistake in the hole game is that it's too easy to go around those enemies who keep moving in a circle or moving on a line.

    MAKE IT HARDER! People get bored, if you don't make your game challenging. But, don't make it hard in a bad way, like the flamethrower guy, how appears on the screen so fast, you don't have much change to avoid him if you see him first time (Reflex games are another thing).

    Though I wasn't sure where all of the NPCs enemies... I was afraid to touch them, because I didn't want to start from to beginning. If the game saves at some point, you should tell that to the player somehow!

    On a positive side, I though the game was a bit scary on some levels, like in phase 6 and in fact in all of them.

    I quited on phase 7. Slowly I get up from my chair, shooked my head and I felt I had to rest a while on my bed.

    I was glad it was over.

    Still there remained questions without answers.

    Who was I?

    Why people where vanishing me with their bare touch?

    Thoughts swirling on my head...

    Should I have talked to the scary girls? What those ladies where doing there? Who was that guy with a flamethrower?

    ...I fall asleep holding me pillow tight against my chest, thinking, just maybe, just maybe I should have rescued those poor little girls.

    That and answer to many more question I may never find out.

  • TOP FPS

    Subscribe to Construct videos now

    I usually don't like crappy game videos, BUT THIS IS AMAZING and FUNNY, high quality!

    I'm still watching it.

    *Edit

    God dammit, SORRY!

    Please don't ban me for Rick Roll!

  • Has anyone tried to make (rts)game with ability to create walls while in game, like in the most of rts games?

    I would like it to work something like this...

    "Wallmaker" selected

    • On left mouse button clicked - Create wall_end.sprite to mouseXY
    • When left mouse is down - Create wall_middle.sprite on line between wall_end.sprite(or line starting point) and mouseXY(--->line ending point) points so that middle parts (16x16 tiles) fill the gab and align nicely.

    On left mouse button released - Paste the wall in the game.

    So it's basically like using line object but with textures. I think panel and tiled background objects don't work on this... And also the wall must be built in parts so that you can destroy it in parts.

    I probably could do this in some dirty way, but first I'm asking for the "clean" and the best way to do this (also saving my brains and time).

    I would also like to draw more complex wall at the same time, like...

    First click starting point for wall(tower?), second click for another tower, third click for another tower... and then create a wall between these points in order. Also I want to "preview" the wall before making it.

    Probably too complex to make example(-->.cap) for me but, maybe some explanation about the logic and how it could be made.

  • Big thanks for all of you! And yeah, I'm making the game too with Namelezz.

    We are not yet sure how we will make the sword behave, but your all caps will help making it.

    Here is more pictures of this project, which is by the way called ASP, Arcane, Stealth & Power:

    http://www.scirra.com/phpBB3/viewtopic.php?f=4&t=2442&start=280

    And here's

    of it. And finally for all you lazy people here a picture of the game.

    (Open it by clicking with right mouse button and "show picture" to see it full)

    <img src="http://i27.tinypic.com/iefjpt.jpg">

    I think we are working for this game pretty seriously so I hope we will finish this game some day and not abandon it...

    Anyway... the game will contain some kind of story (a epic one I might say) so we will release the game in parts--- buuuut Namelezz can tell you more about it if he wants.

  • Thanks!

    Changing the collision mode kinda worked.

    I still have some problems, but most of them just apply to the fact that I really don't know what I want to do. I will tell more about my problems later when I get my things organised (inside my head and on event sheet).

    By the way... I have very important english test (matriculation examination/ A level) soon and I wouldn't mind if someone would correct some of my worst mistakes or say how could something be said better.

  • I'm making a little game named color game for now. First I would like to know what way would be the best way to make this kind of game.

    way 1: colorgame1 http://www.box.net/shared/s79jv09oqb

    or

    way 2: colorgame2 http://www.box.net/shared/kkulokgav8

    or something else maybe?

    <img src="http://i32.tinypic.com/4h9yq1.jpg">

    The code(in the event sheet) may explain what I'm trying to do but I'll explain anyway; I'm trying to make game where there is 3 colors and only one of those colors is "not solid" at the time so that the two other colored areas would be solid when one is not. Well.. I'm suuure that explained my idea clearly to you.

    (Just look at the event sheet)

    In game one I created 3 layers/pictures(.png) each with a color so I could just easily toggle the "solid" behavior between layers. <---By the way ---> Can I really toggle objects "solid" state

    *edit*

    by events?

    Because I think my way of doing this may not be the best way.

    I haven't really done the game two yet, but what I'm going to do in it is that I would fill the hole screen with this "color(red)_spawn" sprites and then I would create solid red blocks on top it when I want. And something like that...

    And if this is the right way to do this game, my question would be---

    Why don't "red_block"s spawn on all three "red_spawn" points.

    *edit again

    And what I want is that the character will always drop down to first "free area/not solid" after the color where he is now is being made solid/or created.

    (Can you see the effort put to this post :O)

  • <img src="http://i29.tinypic.com/lxfe0.jpg">

    and

    <img src="http://i26.tinypic.com/2duy2a8.jpg">

    I'm just making all kinds of stuff, to improve my skills with Construct.

  • How about shooting and destroying the red box?

    That's opens the ..."laser gates".

    The game itself is very repetitive and does not have much original ideas, though it's very well done.

    Btw, first post here!

  • 15 posts