I just noticed an OUYA export option in the CocoonJS cloud compiler, is this what we are waiting for?
edit: looks like cocoonjs 1.4.4 is live with OUYA support blog.ludei.com/cocoonjs-1-4-4
just noticed an OUYA export option in the Cocoonjs cloud compiler. Is this what we've been waiting for?
How do I exclude .ogg or .m4a from a CooconJS export? For example, I want to exclude .m4a from Android projects and .ogg from iOS projects so I can decrease install file size.
Russpuppy- you've made a ton of games! Were they all created with Construct2?
Makemeappy -- hey sorry just saw your message. No, I didn't create all of my games with Construct 2. Some are done native, some are Corona SDK, one is Unity3D. But Construct 2 is the most fun!
Forest Legend Development Update 3
very cool, about how long until this is ready?
here's a little animated gif:
<img src="http://1.bp.blogspot.com/-9wTpCdlvJjw/Uh4mUzdKB8I/AAAAAAAAC6U/hcOmdFBTkuU/s1600/swordgif.gif" border="0" />
more at forestlegend.com
Developer Update 2
New sword, hit point display
<img src="http://1.bp.blogspot.com/-9wTpCdlvJjw/Uh4mUzdKB8I/AAAAAAAAC6U/hcOmdFBTkuU/s1600/swordgif.gif" border="0">
Forest Legend
game is still very early but I'll be posting more updates as I go along
see updated thread at
Alphabet Toddlers Lite
https://play.google.com/store/apps/details?id=com.russpuppy.alphabettoddlerlite
Develop games in your browser. Powerful, performant & highly capable.
I'll probably need to clarify right off the bat here, I'm wondering if I can publish my game to the Mac App Store (desktop apps developer.apple.com/programs/mac/), not the iTunes App Store (iOS, iPhone, iPad, etc).
Anyone tried this yet or know if this is possible?
I wish we had an option with the CocoonJS export for "CocoonJS Android" export and "Cocoonjs iOS" export (or something like that), so that we could just use .ogg or .m4a
Any suggestions for removing .ogg or .m4a in CocoonJS?
here's the tutorial:
scirra.com/tutorials/623/how-to-export-to-the-amazon-appstore
thedigitalchamp I just got barely mine to work, all I had to do was enable WebGL for my project