rraffo's Forum Posts

  • Have you tried to check if your IP is blacklisted?

    https://mxtoolbox.com/blacklists.aspx

    You may know your IP by clicking this website:

    https://whatismyipaddress.com/

  • > Our server doesn't itself refer to any public blacklists. I'd guess it's CloudFlare that implement the block.

    >

    > I have to emphasise, in general we can't help with these types of questions, as it's out of scope for what we can help with. If I knew of any conceivable reason our build service would be blocking anyone I'd have mentioned that first.

    I tried different ips using VPN Nord...i cant build my IOS game anymore since last Thursday, are you sure there is no issue on that?

    tugamall have you tried a different VPN? To perform my test I've used the Chrome extension Urban VPN.

    Please have another test while connected using Nord VPN. Retrieve your public IP used by the VPN and then check it using the following tool:

    https://mxtoolbox.com/blacklists.aspx

    Please let me know the result.

    Thanks

  • Ashley I figured out that my static public IP is listed on a couple of blacklists:

    The entire class C is on the blacklist. Fortunately is not my fault and I already requested my provider to solve this issue.

    May being on this blacklist block me while I generate the export?

    Is it something you may check?

    I'm not sure my provider is going to solve this issue shortly.

    thanks

  • I have opened another ticket:

    https://github.com/Scirra/Construct-bugs/issues/7008

    Does anyone has tried to export an Android debug apk and see the result?

  • By the way, I'm also able to work around using a VPN.

  • What I have seen is that by using a different internet provider (I temporarily tried my mobile carrier) I'm able to work around the problem.

    It looks, but I'm not sure of that, the problem is caused by a websocket communication with the CloudFlare servers used by Scirra.

    Do you know if there is a way to test the WS or WSS communications with the CloudFlare servers?

  • Yesterday Ashley closed the ticket, but I'm still unable to export to Android.

    Does anybody else is experiencing this issue?

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  • I've opened the following ticket:

    https://github.com/Scirra/Construct-bugs/issues/7004

    Please report in that ticket if you have the same problem.

    thanks

  • Here is the console log:

  • Does anybody else get this error building a Signed Android App Bundle?

    Export Android using simple minify.

  • Thanks fedca, I didn't realize the Audio object had positioned audio properties in it.

  • Ashley says it is not a bug. The behavior is caused by the listener which has the default Z set to 600 in the Audio object to better respect a 3d environment.

    Please check the closed ticket for more details.

    So, as fedca also ask in the ticket, is actually the positional cone a 3D cone?

    I hope Ashley will confirm this even if actually looks like a 3D cone.

    In order to have the right behavior in a 2D environment you have to set the Audio listener Z to 0 (I have updated the file)

    Actually, I didn't find a document explaining that the default value is set to 600. Does anybody see where it is declared?

    Is there a way to check the listener Z value?

    Moreover, the "audio positioning" example it has been probably developed when 3D environment did not exist yet. Even in this case, it is necessary to set the listener Z to 0 to have the right output.

  • Let's see what Scirra says.

    I've opened a ticket.

    And by the way, to anyone is interested to have the sound crackling bug resolved, please take a look at this Chrome bug page and please click the starring button.

    This bug affects also android mobile apps.

  • I'm not sure I really get how positional sound works.

    I made some tests using this project.

    I defined a listener object, then I create an emitting object defining inner and outer angles (90° and 180°) in order to create the sound fading zones.

    Both listener (the purple square) and the emitter (the green ball) can be dragged with the mouse.

    The green line shows the direction of the emitter

    The Blue lines show the inner angle

    The Red lines show the outer angle.

    Using Z and X keys you can rotate the emitter.

    My doubts are related to:

    - When I move the emitter close to the listener the audio fades out

    - When I move the emitter far from the listener the audio fades in

    I would expect the opposite behavior.

    What is wrong?

  • you can find it here: