I'm not sure I really get how positional sound works.
I made some tests using this project.
I defined a listener object, then I create an emitting object defining inner and outer angles (90° and 180°) in order to create the sound fading zones.
Both listener (the purple square) and the emitter (the green ball) can be dragged with the mouse.
The green line shows the direction of the emitter
The Blue lines show the inner angle
The Red lines show the outer angle.
Using Z and X keys you can rotate the emitter.
My doubts are related to:
- When I move the emitter close to the listener the audio fades out
- When I move the emitter far from the listener the audio fades in
I would expect the opposite behavior.
What is wrong?