RootKernel's Forum Posts

  • If it's a Windows 8 tablet you want, make sure you take one with a x86 processor, and not with an ARM processor (don't take a Windows "RT" powered tablet)

  • Wonderful, thank you for the themes

  • Problem Description

    When using the shader bumpmap on a Sprite with a normal map, the position of the light is correct, however on a TiledBackground it seems to be flipped upside down on Y and the X position is randomish.

    Description of Capx

    Bumpmap shader on a Sprite and on a TiledBackground (2 situations)

    Steps to Reproduce Bug

    Run the capx, test with mouse the left and right bumpmap shaders

    Observed Result

    On the left, the bumpmap shader with a Sprite, everything is working correctly (the light is at mouse position)

    On the left, the bumpmap shader with a TiledBackground, light position is messed up

    Expected Result

    On the left and on the right same result

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1 x64

    Construct 2 Version ID

    Steam r192 (x64)

    Possible duplicate

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  • JohnnySheffield +1 I'm also having merge issues sometimes because of this, and I'd like it to be stored in the uistate.xml file

    .gitignore sample for Construct2: (a bit off topic)

    # OS generated files #
    ######################
    .DS_Store
    .DS_Store?
    ._*
    .Spotlight-V100
    .Trashes
    ehthumbs.db
    Thumbs.db
    
    # Construct2 generated files #
    ##############################
    *.uistate.xml
    *.backup*
    *.autosave
    [/code:146djey4]
  • Hi Magistross

    Just playing around, what about several Tilemaps with the same Tileset? (sounds stupid but I just want to know )

  • How do I use Tilemap and a tileset accross different layers?

    It seems like a Tilemap object is bound to one tileset, so if I want like 5 layers, I have to use 5 times the same tileset? Isn't that performance killer?

  • Hello GeometriX

    I ran into the same problems as you and I got a solution working, maybe not the better

    You create your players with an ID (starting at 0 for first player) and you assign this player an input method (like Keyboard or Gamepad)

    You loop over all of you players, and test the input corresponding to the input method and the gamepad number and you save the input in a Player variable called "Input" using "setbit" like in this tutorial: https://www.scirra.com/tutorials/915/multiplayer-tutorial-3-real-time-game/page-6

    For gamepad

    For keyboard

    In the same loop you get the input using the same input variable and the "getbit" expression

    And voilà :]

  • It happened to me as well, simply uninstall both versions in steam (Free and Personal) and reinstall the Personal.

    Always run Construct2 through Steam and never with the EXE.

  • glerikud

    Thanks for the feedback, I'll try ASAP!

    EDIT: Reinstalling Java in 64 bits did not resolve the issue, but installing the 32 bits version did the trick!

  • Thanks for the discussion guys, I will wait Ashley answer I'm quite interested.

  • Magistross

    Wow, thanks "Pick by evaluate" actually works! But is it "fastest" than the "god" for each loop?

  • DuckfaceNinja thanks for your answer

    I'm not using the MP plugin, but I'm using the same binary system for inputs for handling multiple input methods (Keyboard, Gamepad and Touchscreen)

    (INPUT_LEFT = 0, INPUT_RIGHT = 1, ...) and TRUE = 1, FALSE = 0

  • Magistross

    I tried but without success, it seems that

    does not work out of a loop.

  • DuckfaceNinja and Ashley

    Thanks for your answer, I already tried without a loop but get stuck while managing multiple input for players:

    Is this possible without a loop?

    Also for moving the character:

    Is this also possible without a loop?

  • Problem Description

    I cannot export to Node-Webkit with minimify script enabled.

    I have java 1.8.0_25 x64.

    Steps to Reproduce Bug

    • Export to Node-Webkit
    • Enable Minimify script
    • Click on Export
    • Check all Node-Webkit options

    Observed Result

    The export fails

    Expected Result

    The export to Node-Webkit

    Operating System and Service Pack

    Windows 8.1 x64

    Construct 2 Version ID

    Steam r184 64-bit

    Screenshots

    But it's not. When I click Open Destination folder, I see this: