RookieDev's Forum Posts

  • pixel perfick lennaert there will be platforming availible to the player.

    Thats why i need to know.I actually want him to jump.

    He will be walking down a wide street and cars will be on the sides of the road for the player to jump onto.

    Ive seen no games on C2 with this effect.

  • lennaert i tried this method and it makes my character shake while walking,I also tried to make a smooth impulse and it did not work correctly,I must be doing something wrong.

    Im really just trying to find out the right steps to take to make my character jump.

  • lennaert I actually mean how to get the jump started in a 8 direction or custom movement.

    I do not know how to make a smooth jump,I only have one jump frame so its not that complicated.I really just dont know how to make my character jump.Its kinda given to us in the Platformer Behaviour.

  • lennaert pixel perfick thank you guys for help,it means alot.Im sure there are people that will hit the same walls im hitting so your help is always a great thing.

    One thing i would love to know how to do is implement JUMP in this 8 direction behaviour.Do you know how to make this happen?

  • pixel perfick

    What about the actual jump command?

    I have never been able to set up a smooth jump using these movements.

    You way of explaining the variables and animations helped me alot and im now using your method,But what about the jump.This is the part of custom movements i dont understand,it also is hard to implement jump with 8 direction movements.Whats the best way to make a jump feature for a game like Streets Of Rage.

  • Ashley Thats the thing,I dont know how it came up missing.

    I saved,then exited the program,Loaded the program and it said i was unable to load it. Joannak revived my project and for that i thank him so much.I really dont understand how it happened but im very sure i did nothing to my own system to delete the file.

  • pixel perfick What you just said i can understand somewhat,What does the custom movement offer over the built in 8 direction?

    Also you kinda lost me with x*dt and setting my animations as variables?This is the first time ive heard this way of making a character move.

    Is there any examples of animation frame changing using this method?

  • Arrays will help you alot in this situation,Being that a tic-tac-toe board only has 6 slots it should be fairly easy to make logic for such a project.

    Arrays are your best friend,trust me i was really depressed before i found my friend Array.It will help you figure out how to draw tiles into slots,That along with basic knowledge of the system and you should have a tic-tac-toe game in no time.

    If you need help with something more in depth,you should be more specific.

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  • Ashley The part i cant understand well is the Jumping aspect of the 8 direction movement,I can never get it as smooth as the platformer jumping.

    I seen a few different ways to make a jump with a shadow sprite under your main character but is this the only way to make it happen?

    I will look for a decent example,but ones showcasing animations are not easy to find with the 8 direction movement,Its usually top downs that get made with it.I think it can serve the purpose of Isometric pretty well.I still would love to get a few pointers from the community.Thanks for your reply Ashley it means alot to us seeing you guys active.Thanks for everything.

  • Thndr what about games like Streets Of Rage,Where the player moves similar to platformers but its all an a illusion,its really just 8 direction movement with some clever tricks to depict animations.

    I would love to know a basic technique for making triggers i understand the vectors but there has to be another way aswell.With me being use to platformers,im kinda lost with 8 direction,i understand alittle bit of it but im tryin to grasp it fully.

  • LittleStain Awesome! i didnt think it was that easy,I swear Scirra always amazes me! thank you littlestain

  • Hi everyone,Im trying to figure out how to combine a simple loading bar to a timer.I ask this because i want the player to wait a specific time before he or she can farm food.I understand how to create the actual timer and combine that alone to the action i need,but i want to be alot more visual.

    I want to have some sort of bar that fills up simultaneously with my timer.

    Could someone show me how this is done?

  • Ashley is it possible to make triggers for the other movement behaviours we have?

    Its not as smooth to set up as the platformer.

    Its a time saver to use triggers.

  • i think you guys are missing the point

    what RookieDev is pointing is not against the creation of a company/team/studio.

    i think what he is trying to say is this: the same passion we have building our project, we could put some of this care in the business/non-programming side

    and i agree, taking the leap from a hobby to a job is really important and should be something you have to think about carefully; and is really complicated when you have a "team" and need to be more organized about the paper work (think about it, you want to spend months on a project and in the end you have nothing since you are not registered as one of the creators?)

    this is a little off but the 6th topic is very accurate:

    Derek Yu - Finishing a Game

    <img src="http://www.derekyu.com/tumblr/finishgame01.jpg" border="0">

    Very Well Said and thats exactly what i ment.I have nothing bad to say about people who create anything for the first time.Just be knowledgable about what your getting yourself into,Dont be so quick to jump in the pool full of sharks.We all gotta start at the bottom and most of the time success is all about making the right decision.This is a great topic and IMHO i felt like it will get people thinking.

    Great Feedback Guys!

  • Here is the way i have come up with and was shown to set up spawn points and for some reason my character does not want to obey my command.

    I have the events included within all the other event sheets.

    Is there a better way to set spawns for layouts<img src="http://i976.photobucket.com/albums/ae242/emoneydatruth/lvlswitch_zps1e9aa42d.png" border="0" />