roboteka's Forum Posts

  • Hey, really nice! I actually stumbled upon this on my iPhone and just now learned that it was made with C2. Cool! Best of luck with the sales!

  • This is like making sure you have powered up your computer, but do you already know you have to press A first, when your game has started? The controller is locked and doesn't register any other controls before you do that.

  • Well, sometimes there is a real registered business name behind the user. Some of us are already using C2 professionally!

    Take us, for example. We have three people working on a game, so this might lead to a mildly schizophrenic sounding posts, as sometimes it's just me (the designer) posting and referring to 1st person - and sometimes we are announcing something as a team.

    I see what you mean, tho. Doesn't bother me at all.

  • Does anyone know if there is there a difference between a full / final compile with cocoonjs and the CocoonJS Launcher app on iphone/ipad? If I'm getting 20-30 FPS on the launcher app, can I expect the same if I were to compile the app using xcode, etc? or would it improve... slightly? heavily?

    The final compile fps is the same you get with the launcher app, in my experience.

  • i hope scirra doesn't give up on CocoonJS yet, it's still the best option if you want things like ads in your app (hopefully crossroads will get more features soon)

    +1.

    I don't see that happening anytime soon, tho - CocoonJS is still the only viable option for iOS-development.

  • Oh wow, I'll be following this one for sure. You got a nice style going on there. Two thumbs up!

  • Hey, saw these on Twitter - really cool stuff. Can't wait to play the game!

  • Man, I know what crunch time means. May you keep your sanity!

    Looks like I'm getting text only in my sig. I'm just going to leave it and look like a noob until someone tells me what is wrong about it :)

    Thanks, the game is actually pretty much done... not sure about the sanity, tho!

    Hmm, weird. I have it written as lower case, if that matters.

  • clrammer

    Thanks! There is no public demo at the moment - sorry about that! I originally intended to post a demo here, but being in the crunch mode for the last weeks has really taken it's toll and I had to drop the plans to manage to get the game ready... phew!

    About the signature, try using BBcodes! Like this:

    [ URL = http://www. myWeb . com] My Link [ /URL ]

    ...without the spaces, of course.

  • Hey, another Finn here - PM me your question in Finnish and I will try to help you!

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  • Hey, your app looks really polished. Good luck with the sales!

  • Hi!

    If you have a way to get actual access to the Objective C code you could ask the user for the device name like this:

    NSString *deviceName = [[UIDevice currentDevice] name];

    This should return the devices name.

    I have no idea how you would get access to the objective c code though. it may be a case of checking how and where the script is and manually modifying the variables using objective c :D. Might actual be quite straight forward.

    An interesting idea, thanks! Maybe I should take look at it in Xcode, I have to compile the file to the App-review that way anyhow. Hmm.

  • You could always resort to asking the user in the menu.

    Yes, you're right. Maybe I should just add the options menu I've been trying to avoid. Thanks for the idea!

  • Hi there!

    So - we got our game working almost 60fps on every other iOS7-device except the iPhone 4. I'm currently optimizing everything I can to get it running at 30fps, but it seems I can't reach it without touching the core elements.

    It got me thinking do any of you guys know if there's a way of telling what device the user is on? I was thinking checking the resolution, but 4S has the same screen so it kinda f*cks up that plan.

    Any ideas?

  • Hey guys, has anyone solved this problem? Tried to ask Ludei, but their customer service has gotten worse lately and they just told me to go ask their Forum where no one answers. Sigh.