roboteka's Forum Posts

  • Wow, that's some highly polished stuff right there. Are you gonna try to get it Greenlit eventually? Good luck with the project!

  • I don't think Ludei answers support questions.

    Not anymore, it seems. There have been unanswered questions for months over there. This is a "breaking change" for me and I am forced to look other options in our next game.

    I'd gladly pay for this service, if it would work.

  • have you tried using another sandbox account to post score? it might need more than 1 user score to show up, im not too sure but after i reset all setting, i made another sandbox ID, post score, and i can see both score on leaderboard.

    I am testing this as we speak, it seems to be working now!

  • whats ur ipa problem?

    It was the exact problem you had, the game recognized Game Center but did not keep up with the score.

  • Ok! Glad you got it working.

    I'll keep testing this myself this week. I was wondering if it was the .ipa build that was causing the problem... anyways, thanks for the tips!

  • This is relevant to my interest, going through same kind of problems right now. Anyone?

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  • What GeometriX said.

    Great post! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Trambo

    Price: 1.99$

    CocoonJS

    Author: Robote Games

    Feel free to update the first post, thank you!

  • I dont even think Ludei even updated the C2 plugin to support Google achievement/leaderboard system. Hell, there's still alot of issues that has even been addressed like the blinking Ludei ,logo in your exported Android games. Their support is trash when it comes to communicating with C2 devs.

    Yes, it kinda seems they are slowly forgetting C2 users. They used to answer questions very fast through the developer e-mail, but that changed in October or so. Now they just direct you to their forums where they do not seem to react to anything.

    The future with C2 and iOS does not seem too rosy because of this.

    <img src="smileys/smiley18.gif" border="0" align="middle" />

    I am happy we have new options for Android, tho!

  • Oh wow! Today is the launch day - and we just got featured by Apple! You can find us the New This Week -features list.

    Grrrreat.

  • Hey guys, the first "review" is out. Pocketgamer seemed to like our game!

    It'll be available at midnight!

    Pocketgamer, out at midnight

    Also, this just in: Slide To Play picked Trambo on their list of best new games to be excited about this week! http://ow.ly/t4XiJ

    Wow, TouchArcade joins the crew: http://ow.ly/t5rA1

  • Our iOS-platformer Trambo is coming to the App Store tomorrow! Runs well on iPhone 4S and up.

    Ninja edit: We used CocoonJS. Some fps drops here and there, but nothing serious.

  • Wow, pretty cool! Reminds me of good old demoscene stuff.

  • Sounds interesting! Good luck with the project.

  • I loved it! Very similar to other games (that's also a good thing) but somehow it made me play through a room after another. Good job!