roboteka's Forum Posts

  • Out of curiosity, what are the things in C2 that are preventing you making a hit game for PC at the moment?

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  • Ok so it means still cs2 has not any good developers or not good application ? I hope now we can do better but if any one know more then plz update on this thrade....

    Yes, we are no good! C2 isn't clearly worthy to you, so better look elsewhere.

    ^__^

    Sheesh, some people...

  • Oh yes, I dig the boss!

  • Ok so still nothing .... I am really uphappy with news...

    But not big hit only normal hit game ?

    What does that has got to do with anything? No one else has not made a hit so it's impossible for you? I don't get it.

    We've had a decent success with Trambo on iOS. It's not a super hit, but a decent success for a debut game.

  • For Apple, iPhone 4S is the bulk of the market with iPhone 5 replacing it fast.

    That's true. When you read the App Store descriptions it is clear that many developers have already dropped the iPhone 4 support and the pace is quickening.

  • There's no Steam plugin or anything for C2 yet, so everyone put your games on Steam so there will be more demand for a plugin! (there is this thing [>] but no idea what to do with that.)

    Ok, that's what I thought. Thanks anyway! It seems I have to cook up some system myself then.

  • Yeah, ok! I somehow managed to look right past the word "Google" on your post, haha. I think I need a new cup of coffee.

  • Hmm, ok. iPhone 5 should definitely be enough. You could try to remove objects one at a time and see what's really causing the freeze as you have managed to get it working earlier. Hope you get it running soon!

  • Did you ask me or OP? Threes! is in the US top 10 at the moment...

    http://www.pocketgamer.biz/r/PG.Biz/PocketGamer.biz/feature.asp?c=57311

  • Hey wow, congrats on getting to Steam! Gotta try this out.

    A quick question if you don't mind - do you know is it possible to do Steam hi scores with C2 at the moment? I'd like to try to get our next game greenlit, but it relies heavily on global leader boards.

  • How much memory does it use? What device are you trying to run it on?

  • Guys, you know what... if we all could just design good games FOR mobile. It is not the best platform for big, "robust" games!

    To give an example, I bought Oceanhorn the day it was released. It is "robust", super pretty and runs 60fps even on iPhone 4S. The thing is, they really should've released it on consoles. I played it for an hour, then just quit and never looked back. I do not want to play big games on my phone.

    Then, look at Threes! Brilliant, polished, tiny, definitely NOT "robust" and designed to be played in small bursts... a perfect game for mobile devices.

    The perfomance is not always the problem.

  • Yes it is!

    Here's how I dit it:

    Works fine, at least on iOS.

  • The launcher is working fine for me (iOS). As ArcadEd said, maybe you are using something that's not supported?

  • Open a game template that came with Construct called infinite jumping, that's a great sample how to do it.