robit_studios's Forum Posts

  • This is a piece of of my level building code that spawns enemies. For testing purposes I wanted to limit it to only create 1 enemy. So I made a new condition: Enemy.Count = 0, as seen below.

    BUT, regardless if that condition is there, it still creates multiple enemies. Shouldn't that condition always stop spawning enemies after 1 has been created?

    Tagged:

  • I noticed when using the 8-Direction Behavior that VectorX becomes a non-zero value when the player is moving ONLY Up or Down AND VectorY reaches its maximum speed. It also happens when moving only left but NOT when the player is moving to the right. In that case the VectorY always remains at 0.

    I made an example C3P file: https://www.dropbox.com/s/kps3wxhy0r9nl0r/8dirmove_TEST.c3p?dl=0

    I'm using r234.2

    It looks like a bug, but maybe I'm missing something.

  • All these objects skip the intermediate values and only show the final result, oddly except for the listbox, which tries to show all values. And it takes a long time for it to iterate through all values.

    This does make more sense based on what I'm seeing. Thanks!

    That actually makes me really happy because that means the level-generation loop in my game is actually finishing WAY faster than it appears since I'm using a list object to report on its results.

  • I was doing some experimenting with creating a loading bar during a For/Loop and discovered some strange behavior with the List Object and I'm not sure if it's intended or not.

    Firstly, I discovered that during a For/Loop the entire game pauses and waits for that loop to finish before calling any more events or updating the image...

    EXCEPT for the List Object which can be updated during a For/Loop to show the current LoopIndex. I also noticed that using a List Object this way allows other things that normally would wait until after a For/Loop to finish (like animations, or rotating objects) will continue normally DURING the For/Loop.

    I made two C3P files to show what I'm talking about.

    This one contains a List Object: dropbox.com/s/pxo42r7helf0642/Loop%20Test.c3p

    This one doesn't: dropbox.com/s/zdxhbi84rrpn5np/Loop%20Test%202.c3p

    It also seems like updating the List Object takes a lot more time than most UI objects as the loop moves MUCH faster when it's not in the code.

    Interested to see if anyone has any thoughts on this.

    Tagged:

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  • I was able to solve my problem through trial and error.

    By using the the AJAX Request URL action and calling the project filename as the URL worked.

    -> AJAX: Request URL "level_data_1.JSON" (tag "LevelDataArray")

  • Is "Snap to Grid" turned on in your layout properties? Sounds like that might be the problem.

  • Changing the layout angle automatically changes the angle of every layer. Buy you can also rotate the layer angles as well. So if you want one of the layers to not rotate you have to offset that layer's angle by opposite of the layout angle.

    So for example, if the layout has rotated 30 degrees you want to set your HUD angle -30 degree to get it back to 0.

  • I tried making a quick example file to see if I could recreate your problem. I think, if I understand correctly, you just need to set the HUD layer angle like this:

    -> System: Set layer "HUD" angle to LayoutAngle×-1 degrees

    Here is a copy of my example file: dropbox.com/s/qm31mw43zl45b92/angle_test.c3p

    Does this help?

  • Thanks for the help, but, I'm not sure how to put JSON files (that are already 3D arrays) into an array. Sorry, I'm just not sure what you mean.

    I'm also not sure what you mean by "slow asynchronous loop". I tried searching the forums for the term but I didn't find anything.

  • Do you need to rotate the whole layout? Why not just change the angles of the layers that need to be rotated?

  • Why not just put them in an array and download that to use as a project file?

    Each JSON file contains a 3D array. I want to be able to load one of the JSON files at a time into an array object and use it to build a level, then unload it until the next level.

  • I have a situation where I have 100s of JSON files in my project file folder and I want any one to be called on by name and loaded into a single array when needed. I only want to have 1 array that can load any one of these JSON files.

    Unfortunately the AJAX "Request project file" action forces me to use a drop-down box, top select the project files, in the editor. Is there a way to use a variable or expression to load a project file?

  • It's disappointing to discover Advanced Random will not allow me to pull simple seeded random numbers (0-1.0 for example) without overriding the system's random number generation. I am also trying to create a game with real-time level generation so I only want some of my random numbers to be tied to a specific seed.

    Is there any chance this plugin can be updated or does anyone else know of a decent workaround?

  • We have had issues with Windows 10 updates breaking our CC game. Have you tried toggling Windows 10 Game Mode? You can access it by pressing Win+G.

    My theory is that Win 10 is treating CC apps as not games and is throttling performance. If you tell it that it's a game is seems to help.

    I also noticed that on one machine Win 10 Update downgraded by graphics drivers which caused problems as well. Double check that your drivers are up to date.

    Hope this helps.

  • Been searching everywhere to find and answer to this.

    Is there a way to set an object's shader effects parameters using python? And if so, what is the syntax?

    Thanks again for you help!