RobertoFreemano's Forum Posts

  • Muchos Gracias dop2000.

    I will consider you for any future projects... at the moment, I'm currently learning.

    Out of curiosity, what is your fee/rate and do you any other game platforms other than Construct?

    Thanks Again,

    Roberto

  • Hi Community,

    I've looked at some examples online but need help as I'm a bit of a noob.

    !!!I guess I'm trying to PIVOT the rectangle around the circle!!!

    ...this is what I'm trying to do: http://robfreeman.co.uk/demo/

    [despite rotating with my mouse (just to demo)... I'd like to use cursor keys to either left or right and it just does the full 360 loop in either direction if key is held down. but i need help with the actual rotation bit pls Thanks, Roberto
  • it's okay, I found Resource Hacker™

  • Hi Community,

    How does one go about replacing the exe icon that C2 builds on export? Is it possible to customize the 'nw.exe'?

    Thanks,

    Roberto

  • Hi Community,

    I'm trying to build a timer, so each game last 3 mins (180000 milliseconds) - right?

    I have variable named TIM and a Tilebackground which 'set width' is set to TIM.

    The way I did this, the Tilebackground left the layout & went to MARS. my Layout width is 640.

    Is there a way to have the full (percent) of the Tilebackground and it runs out over the duration of 3 mins.

    Hope this makes sense. I knew I should have finished MATH in elementary school

    Thanks,

    Roberto

  • Wow thanks Meqara,

    That was spot on - I learnt a lot from your example.

    Thanks very much

  • I found this article https://www.scirra.com/forum/spawn-instance-based-on-distance-to-another-sprite-instance_t164854

    Soloman > » Sat Dec 05, 2015 4:35 pm

    but i couldn't get it to work for me

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  • Hi Community,

    I'd like to know the best way to achieve this please.

    Randomly spawn 6 sprites (mines).... so they don't overlap with themselves or the player.

    The idea is to navigate player with 8Dir through a minefield until you've saved the girl.

    System|Repeat 6 times

    System|Create Obj mine on layer 1 at (random ......)

    so girl sprite is random too.... so I guess I need the player & girl to start opposite each other and mines in between.

    I will continue to crack on with this but any help would be much appreciated.

    Roberto

  • wonderful!!!!!!!!!

    I did think about Compare to value, but quickly dismissed it.

    This is what I finally ended up with - thanks to your help!

    System: Compare to values -> Score%10 = 0

    System: Compare to values -> Score <> 0

    Thank you once again

    OddConfection & mekonbekon for your help.

    Roberto

  • Thanks mekonbekon,

    But how do i program this into C2 please?

    I get syntax error when entering '!' unknown character.

    Thanks,

    Rob

  • Hi Community,

    I'd like to award my players every 10th point by playing an animation. How does one achieve this? (sorry my brain ain't what is used to be)

    so player points increment and when hit 10, 20, 30, etc.... do something.

    Thanks for any help on this,

    Rob

  • I added spCannon Is between 10 and 170 degrees (because I forgot default sprite always points at 0) and Set angle towards(Touch(0).X, Touch(0).Y) on Every tick.

    This works, but i wonder if you guys would have done same?

    Thanks,

    Roberto

  • Hi Guys,

    Hope you don't mind me pinging you. I found a bug, which (surprise, surprise) i can't figure out. If the angle of the spCannon is between 190 - 360, spCannon breaks (as in, produces no more buttlets). other, if the shots are fired down, then it breaks (despite the fact - bullets destroy when outside of layout.

    Any ideas?

    Roerbto

  • Thanks sooooo much dop2000, I've learnt a lot from You & Bruno. I managed to clean up my messy code.

  • Wow dop2000, your suggestions are really super helpful.

    I don't know why I didn't use a function, I have used them before.

    As for the container (wow)... that almost fixed it... my game has developed a bizarre issue.

    When i run in debug, 2 badGuys are created - one scrolling right & the correct one scrolling down.

    Any ideas? I've posted http://robfreeman.co.uk/demo/

    Thanks,

    Roberto