RobertoFreemano's Forum Posts

  • Ok, I've just found https://www.construct3.com/ and signed up for more news!

  • thanks for prompt reply chadorireborn.

    WOW this is exciting. Is there somewhere were i can learn more about C3?

  • I guess this is for the developers - but if anyone has insight on this, please answer.

    I'm excited about C3...Q: but will we be able to run the (program) on Linux? My love for Windows died a long time ago and I've be reluctantly running C2 on win7.

    Thanks,

    Roberto

  • Wow lamar,

    You are truly great and I thank you!

  • Hi Community,

    I'm trying to produce a simple (not so much for me - lol) - auto typewriter simulator in C2 (more of a CLI or DOS screen). I seen examples online but didn't quite cut the mustard for me. My demo is heavily borrowed from this example https://www.scirra.com/forum/typewriter-text-effect_t63552

    oh and he's my messy attempt: http://www.robfreeman.co.uk/test/New%20project.caproj

    I created a sprite called cursor and tried to get that to spawn a single letter then move over... but clearly this would never work with what I have. I placed a button in order to simulate it.

    Any clever person able to help me out - would be deeply appreciated.

    Thanks,

    Roberto

  • Thanks korbaach, but I still cannot get this working

    I'd pretty much undone everything last night and back to square one.

  • Hi Scirra Forum,

    I wonder if you could help resolve my little issue. I've searched for this on Scirra & online... but not found a satisfactory explanation.

    I have a layout with 2 sprites... SPRITE and TARGET, so when mouse clicks anywhere on the screen, TARGET appears....

    SPRITE (bullet behavior) sets Angel and moves to TARGET... But SET ANGLE TOWARDS TARGET and there is rotation in the SPRITE (which I want to avoid)

    I've tried BULLET and 8Direction and I cannot get this working

    I don't really want to use PATHFINDING (not that I have this working at all)

    Thanks for you time and assistance.

    Roberto

  • Hi Scirra community,

    I recently developed a C2 app which plays sounds (to help my child sleep)... however, my phone's (Samsung) display times out after 30 seconds and the sound from my app also STOPS.

    is there a way I can continue playing the sound?

    Much appreciated for you time and expertise

    Regard,

    Roberto

  • Hi calebbennetts,

    Thanks for your time and advice. It's an armature effort (I'm afraid)... the idea is to:

    1. ski straight - speed increases

    2. left or right - decreases speed and incoming trees.

    not sure if Bullet is the right method for this as I've also tried TREE: self.Y = + speed * dt

    but it doesn't seem to resolve it

  • Hi Construct Experts,

    I'm trying (and I mean TRYING) to make a simple ski game... but failing miserably... lol!

    This simple touchscreen scroller has proven challenging for me and I'm either breaking it or spending too long on one thing!

    issues:

    1. player control - ideally, I would like player to move left/right - follow touch (but had issues trying to use touch.x / touch.y - so I created buttons instead.

    2. SPEED control: - I've managed to control the scrolling background but getting the spawning tree's to behave at the same speed isn't working

    * no touch - increase speed.

    * Touch - decrease speed.

    here is my capx http://robfreeman.co.uk/demo/skii.capx file.

    I'd be grateful if an expert would provide some guidance as to how I fix this.

    Regards,

    Roberto

  • WOW Fidasx, thank you sooooooooo much. Thanks what I envisioned.

  • Hello experts,

    I'm trying to make a simple game... Rocket (block) takes off from surface (rectangle) and textbox shows distance travelled. That's it

    I've checked online and found =[quote:3gr1dir3] Distance(instance1.x,instance1.y,instance2.x,instance2.y)

    but don't know how to apply it.

    Originally I tried a variable = DIST (distance), but I'm intriged by system action. Here's my capx

    http://robfreeman.co.uk/temp/game.capx

    rules:

    1. Player clicks = TAPS variable adds

    2. Bar counts down and when = 0, the rocket (block) takes off.

    3. variable "Burnout" starts and counts down from 10.

    4. when "Burnout" = 0, I was DIST textbox to display the distance from surface to rocket.

    Hope this makes sense.

    As you may see, I tried doing this with a variable "DIST", but I cannot get it to stop counting when "Burnout" = 0

    Thanks for your time.

    Roberto

  • Wow that's awesome - thanks Guys... I've just installed & signed up for IntelXDK... will play.

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  • Thanks Guys

  • Hello,

    I'm a Windows 7 n00b... trying desperately to publish my first Construct game on GooglePlay.

    I first tried QuickAppv1 - and this created "file-Quick_App.signed.apk" file... but when I tried to upload to my Developers Console, I got the following error:

    "Upload failed: You uploaded an APK that is not zip aligned. You will need to run a zip align tool on your APK and upload it again"

    I have tried following tutorials from Scirra without success. I fear they may be out of date

    so I found article: "How to Sign and Align your Android App (.apk)" https://www.scirra.com/tutorials/861/how-to-sign-and-align-your-android-app-apk but was getting: error in my cmd: 'keytool' is not recognized as an internal or external command,

    operable program or batch file.

    Any help would be sooooooo appreciated - Thanks,

    Stressed out!