RobertoFreemano's Forum Posts

  • Hi Community,

    I'm struggling to get this working. I've searched Youtube vids but their plugins look different or outdated. Plus, I'm still noobing with c3. I at least done the following:

    • Created a game with 'end' layout.
    • Created AdMob account and 1 Banner Ad
    • Added Mobile advert plugin
    • create banner advert in On start layout.
    • added another 'Mobile Advert' evern > on banner loader .... Show the current banner advert.
    • When I run in test mode - I get a black screen for a mil-second then nothing!!!

    Any modern help would be appreciated.

    Thanks,

    Roberto

  • Hi guys,

    A few weeks back, i created a 'signed release APK' file with C3 and published to Google Play store. I've since been on Holiday and on my return decided to make some amendments... sadly, I'm having trouble rebuilding the APK as i don't think i have the correct jks file or documented it well :(

    My Question is: I have unpublish the game but can i remove the existing apk from google play and replace it with a fresh apk file?

    Thanks,

    Roberto

  • Thanks Laura_D.... that did the trick. You're a wonderful human being ;)

  • Hi Community,

    Apologies for posting this on C2 Forum.... I feel like I'm not getting the response from C3 forum :(

    I'm new to C3 and I've completed a game (Hooray) and its ready for GooglePlayStore. However, I seem to be having difficulty exporting as signed APK. These are my actions:

    Menu/Project/Export

    Android(Cordova)... next & Next

    * create

    * I fill out the 'create a new keystore' and click create.

    * I take note of my SHA-1 signature

    * save the jks file

    * on Cordova Options window, I Choose the jks

    * Key Name ???? do i make something up here????

    * click Next

    * then I get a popup saying,.... "does not contain a key"

    * Any help please! is it something I'm doing wrong?

    Thanks,

    Roberto

  • Hi Community,

    I'm new to C3 and I've completed a game (Hooray) and its ready for GooglePlayStore. However, I seem to be having difficulty exporting as signed APK. These are my actions:

    • Menu/Project/Export
    • Android(Cordova)... next & Next
    • create
    • I fill out the 'create a new keystore' and click create.
    • I take note of my SHA-1 signature
    • save the jks file
    • on Cordova Options window, I Choose the jks
    • Key Name ???? do i make something up here????
    • click Next
    • then I get a popup saying,.... "does not contain a key"

    Any help please! is it something I'm doing wrong?

    Thanks,

    Roberto

  • Hi Community,

    I'm trying to make a 'breakout' clone, but only want all bricks to drop down by 32px on Y, whenever the ball collides with a brick.

    At the moment, the brick that collides with ball - drops... how can achieve all the bricks to drop by 32pix please?

    Thanks,

    Roberto

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  • Hi Community,

    I'm still a n00b on this still, but I'm trying to create a simple drag/drop sprite game and if button pressed, it saves the sprite's position.. so if browser if closed/refreshed, it loads from last position. Would this be an Ajax plugin?

    Thanks,

    Roberto

  • I've semi-achieved it, but not happy with result.

    so i created a separate thrust-sprite which spawns on player when thrust >10... Then player is 'set position to thrust-sprite'

    http://robfreeman.co.uk/demo/

    Here you can see, I tap UP key and player jumps... but if I keep UP key pressed, a green sprite appears (as described above) ... it's all very messy.

  • Hi chrisinfinger,

    Sorry, I should have been more clear... gravity sets player on floor, if key is pressed, then lift-off. I will experiment with Bullet in the mean time.

    Thanks,

    Roberto

  • Hi Community,

    I'm looking for a simple solution for my platformer game.

    So far - player has [Platform behavior] with default controls DISABLED.

    I've hard-coded the left/right controls to keys but I'd like the [up] key to create THRUST motion.

    Have looked online but getting a little confused. I see some examples using CustomMovement/Platform

    Event Sheet > Keyboard = Up arrow is down = up.

    I created an instance variable on the player called Thrust with an initial value = numeric (0); the idea was, then key UP is pressed... Player.Thrust +1 and if key released, drops to 0

    It's just getting the player to do same. I may try BULLET, but I have my reservations.

    Any help would be appreciated.

    Thanks,

    Roberto

  • Thanks kriand

  • I also removed var1 and set an instance_variable on Text_variable - just so i could use compare.

  • Hi kriand,

    would it be possible to compare Text_Output to variable1 ?

    like:

    if output < var1 then something

    elseif >

    then something else

    I'm not sure that 'compare Text' works in this way... I'm trying a few things out.

    Thanks,

    Roberto

  • Thank you kriand. I thought it might be something like this - you're a star!

  • Hi Community,

    I'm trying to display the difference in Text between 2 values (in theory, it should work) but i feel a little lost with C2.

    If I were to do this in Microsoft Excel.

    Cell A1 = 10

    Cell A2 = input (what ever value)

    Cell A3 = A2-A1

    -- so if I were to input 4, then 6 would be the Output (providing the val was 10) --

    In C2:

    Global number var1 = 10

    Textbox (for input)

    Text for output

    I guess I need to somehow Textbox - var1 and show in Text

    I've a feeling COMPARE might come into it somehow. I tried adding an instance variable to Textbox (you can see where I'm getting my wires crossed)

    Thanks for your help,

    Roberto