roberto's Forum Posts

  • Interesting - I'll see if I can get GameCenter support in a future release.

    That would really be great: waiting eagerly for it! :)

  • CocoonJS (what you can use to deploy your game on iOS and Android) has extensions for handling IAP and ads :)

  • Yes, especially now with the new path finding behavior included in r117 making tower defense like games should be relatively easy.

    Regarding iOS performance, I have only an iPhone 3GS and my latest simple action/puzzle game ( itunes.apple.com/us/app/turky-on-the-run/id574243211 ) works very well on it with no particular performance issue (I used CocoonJS).

    Good luck!

  • Keep up the good work! Having a good FB plugin would be really great!

  • Yes, that was it: now it works! thanks again! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Great, thanks! I'll try it as soon as I get back to my dev PC!

  • Bump...

    I get a similar error (though the method now is called nn instead of Uo...) when trying to build the sample Win 8 capx file.

    Am I the only one experiencing this kind of problem? Any idea? I can't make any Win 8 game if I don't find a solution for this...

    Recap: I'm using Win 8 64 bits, VS Express 2012 and C2 r114.

    Thanks for any help!!

  • I like the dependence splash screen! <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Hi,

    Sorry to resurrect this old thread but I was trying the Windows 8 exporter and, when trying to test via Visual Studio, I get this error:

    Unhandled exception at line 273, column 320 in ms-appx://bad454a7-aa9f-4176-abce-676120890ec4/c2runtime.js

    0x800a01b6 - JavaScript runtime error: Object doesn't support property or method 'Uo'

    <<

    which is referring to this line:

    new Windows.UI.Popups.MessageDialog("Note: this Windows 8 app is in Test Mode, designed for testing purchases. Before publishing, be sure to set Test Mode to 'No' in the Windows 8 object's properties.")).Uo();

    <<

    Any idea how to fix this? I think I followed all the steps in the "How to make a Windows 8 app" tutorial...

    BTW, I'm using C2 r114 and Visual Studio Express 2012.

    Thanks in advance for any help and happy new year!

  • Entry!

  • You did a fantastic job, congratulations! <img src="smileys/smiley20.gif" border="0" align="middle">

    Anyway, as someone else was saying in a previous post, Steam audience is made mainly by hardcore gamers who might not have the right "sensibility" to appreciate a retro inspired production like yours.

    Are you considering also other venues for selling your game?

    I just came across this article on gamasutra which may be useful to all of us to start exploring some Steam alternatives:

    Where can I sell my Indie PC game?

    Cheers and keep it up!

  • Looks like a very promising and beautiful game: really looking forward to playing it!

  • Just a quick update: the iOS (Universal) version is out! [<:o)]

    Done with CocoonJS, there's now both a free/lite edition (with the first 3 "dates" playable only, get it here) and a full edition for sale at $0.99 (Check it out here).

    Now, I know very well this won't sell at all but I just like the idea of having released a small commercial game all on my own, free from the pressures and responsibilities of the "real" dev work! <img src="smileys/smiley2.gif" border="0" align="middle">

    Cheers!

  • I noticed the same behavior as well in my game which shuffles a set of tiles when it starts and is now completely broken... since I'm a bit in a hurry with an update I don't have much time to investigate this and I'm reverting to r109: hopefully this will get fixed soon?

  • I have actually been looking for the Game Center extension but couldn't find any information about it in CocoonJS documentation. Where can I get some examples so I can integrate it in my C2 game?

    Thanks!