roberto's Forum Posts

  • Skip a few pizzas and you've got yourself a license. ;)

    Wise words, but skip cinemas instead and stay home coding while eating all the pizza you need!! If John Carmack skipped pizzas, he would have never finished coding Quake, so pizza is game developers' bread! <img src="smileys/smiley2.gif" border="0" align="middle" />

    (read "Masters of Doom" if you have no idea of what I am talking about

    <img src="smileys/smiley17.gif" border="0" align="middle" /> )

  • Ah! I made it to the leaderboard! Cool little game! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • I'm not bothered by the price. By the time you have to pay, you already have $100,000! That's a heckuva lotta cash. $2,900 is less than 3% of that. And if you don't make that much, it's free, which it's great for us small guys.

    And I'd fully agree with you if this was a one time payment fee for using the tool but it is a PER GAME license structure.

    In other words, if now I develop 100 games and each brings in $1000 in a year, I will have to pay $290K!! And this DO bother me!

    Anyway, there's an easy "workaround" to this: I'd just kill one of the 100 games and earn only $99k, falling again under the free indie license and saving $290k!!

    Obviously, this license model is flawed since it is a per game structure compared to a company total revenue (if I understood it correctly). IMHO, it should be either a one time fee based on company revenue (eg. pay $2900 for unlimited use if your company makes $100k) or a per game based on the game's revenue itself (eg. pay $290 if your game earn $10k).

  • I pulled this line off of the Awesomium website:

    "Non-Commercial Use Limitations

    Cannot be used for products created with the intention for profit"

    I am creating my games with the intention of making a profit. So does that mean I do not qualify for the free license?

    https://awesomium.com/buy/

    No, you fall into the indie license which is free till you make the $100k

  • Honestly, I don't like the Awesomium license terms either... The indie license is great (free up to a specific earning threshold) but then it gets way too steep, if my understanding is correct: the license fee is per game, not a one time fee like the C2 business license. i.e. I develop 10 games and finally make $100k in one year, I'll have to pay $29000 to Awesomium!

    Am I right?

  • Got it! <img src="smileys/smiley41.gif" border="0" align="middle" />

  • I will make a tutorial about how to export blackberry playbook.

    Looking forward to the tutorial! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • "Omega Bomberman Brothers"... cool, I have to work on this <img src="smileys/smiley16.gif" border="0" align="middle" /> but many of these names are legally dangerous! lol ;)

  • Italian Construct2 Forum is now open!!!

    After many requests from italian users in the Construct2 Italian Facebook Fan Page.

    Bravi!! <img src="smileys/smiley20.gif" border="0" align="middle">

  • I got a PlayBook too and I'm very interested in releasing my C2 game (still in the early stages of development) on that platform. If there's any news/suggestion on how to proceed, please keep us updated!

    cheers!

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  • I also backed the Ouya with a $99 + 20 pledge.

    Really looking forward to this as well: what kept me away from developing on Android so far was the extreme fragmentation of devices/specs/resolutions etc. hopefully this will become a standard, viable platform to develop for!

  • Well, I'd suggest you start doing a research on food related games past and present: you'll surely get plenty of inspiration from them!

    Besides the already mentioned Burgertime and Diner Dash, you should also check the Cooking Mama series and, maybe, even the old classic fun Tapper (though that is more related to beer than food!)   

    Ok, I'm getting hungry now, go grab a bite! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Indeed, you can use C2 SDK to make that plugin.

    Yep, I definitely have to check out the plugin sdk as soon as I have some time available!

  • man, it's only August 2nd and I feel like I have been waiting for ages for r100!! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hi,

    at the casual connect conference a couple of months ago I found out about these guys:

    casualconnect.org/lectures/design/production-strategies-for-service-based-games-vincent-vergonejeanne

    and now that I'm getting more serious about HTML5 development with C2, I was wondering if anyone tried to integrate their API (

    softgames.de/distribute-monetize-mobile-html5-games-softgames-connect

    ) into a C2 project already.

    If not, what would be the process? Develop a JS plugin to interface the game with the API I guess?

    Cheers,

    Roberto