roberto's Forum Posts

  • I just tried recompiling my game after the latest CocoonJS update but the bug is still there, unfortunately.

  • Hi!

    Tizen does Not accept the application, for the following reasons:

    Application package has failed the integrity test.

    The integrity of the application package must be verified.

    ...

    Tell me what to do. Maybe someone knows. Thank you!

    It means most likely you changed something in the files after the wgt was built.

    Once you build the game, everything has to remain the same: if you cancel, modify or substitute a file in the wgt, the "integrity test" will find out during validation and throw an error.

    Hope this helps!

  • Ok, while not really "minimal", I reduced the game to the splash screen and a linked credits screen, enough to test this and the issue is still there:

    i.e. the music should start with the layout and then proceed playing without interruptions between the two screens (without restarting every time we go back and forth). The latter part works as expected but the music is triggered only when we touch the screen anywhere and not when the splash screen layout starts.

    ludei: I'm sending you a link to download the capx right now.

    Thanks and all best!

    Roberto

  • Thanks for the replies. I'm trying to replicate with a minimal capx. If not, I'll send ludei a link to download the full capx of the game.

    Cheers,

    Roberto

  • Hello all,

    I know there have been a few issues reported about audio and music after exporting with CocoonJS in the past, but I don't recall anything like what's happening to me right now <img src="smileys/smiley5.gif" border="0" align="middle" />

    Basically, once I built the project in XCode and run it on my device, even if I have an action to start playing a music file in the OnStart of layout event, the music in each layout doesn't play till I touch the screen (anywhere, without necessarily triggering another event).

    Did anyone experience something like this? Did you manage to find a solution? Eventually, is there any way to "simulate" a touch event without actually having any so I can start the music?

    I'm using the latest r150 (but the problem was already there in r149 the first time I tried exporting) and testing on an iPad 2 with iOS 6.1.

    Thanks in advance for any ideas!   <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Personally, I don't see any need for Construct to go 3D: I'd prefer it to keep developing it's strengths and establish itself as the 2D game dev tool of choice. Besides, its target audience, i.e. small teams, individual devs, hobbyists and students, usually don't have enough resources to make more complex 3D concepts so the effort on 3D could potentially be wasted.

    Just IMHO, of course.

  • Thanks for the link.

    We have to ask, why are you not going through appbackr?

    Actually, I did submit through appbackr soon after the service went live but I never got any feedback or reply to inform whether my game was rejected or approved so I decided to do things on my own.

  • Kurz

    The widget options are set to "fullscreen". I set the resolution directly in config.xml by adding this line:

    <feature name="http://tizen.org/feature/screen.size.normal.720.1280"/>

    Once the file is saved and the project updated, when checking the config file in the IDE, you will see that line in the "Features" tab.

    I managed to submit the game now. It works perfectly in the simulator but let's see if it gets approved or not...

  • Ok, got a reply from Tizen (they were actually very quick!). The problem was the screen resolution: I set it at 480*800 but looks like we have to submit at HD res instead (720*1280).

    Cheers!

  • Thanks but the package name should be fine. I just wrote to Tizen's support: let's see if they answer.

  • Thanks for pointing out Game Closure: I didn't know about it and it looks like a very interesting alternative. I'll definitely check it out!

  • Hello all,

    I'm trying to manually submit to Tizen (without going through appbackr).

    After some trial and error, I believe I got a correct config.xml and wgt file but, when I try to upload it, I get this last "warning" message, which is more like an error since it doesn't let me proceed any further:

    "The Package ID, application title, or device is already being used by another application. No device on the list is available."

    Now, the package ID was just generated by the SDK, the application title is available (I checked), so what device is it talking about here?

    Did anyone experience anything similar? Any ideas?

    Thanks in advance!

    Rob

  • Use the WebStorage object: that's the simplest solution for storing only a few variables: it will save them locally and then you can retrieve the data any time.

    cheers,

  • R139?

    I'm at beta r144

    And won't start node webkit win32.

    I believe that was fixed in 144.2 ;)

  • Hello again!

    The game is now playable at clay.io.

    Chrome is highly recommended (but I also got good performance on Safari on an iPad2). I also recommend you check the tutorial first or it would be hard guessing how to play <img src="smileys/smiley2.gif" border="0" align="middle">.

    In any case a game play video can be watched

    Subscribe to Construct videos now

    as well.