roberto's Forum Posts

  • Nice concept! I'd try to simplify the controls, though, especially if you plan to release it to mobile.

  • The iOS version of Turky's Date is finally out! https://itunes.apple.com/us/app/turkys-date-sliding-puzzle/id897453075

    It's a complete rework of my previous game "Turky on the Run" but with original graphics and fine tuned gameplay.

    Any feedback is always welcome. Please download and enjoy!

  • Joined!

  • So far I've been perfectly fine with CocoonJS and MoPub for the ads.

    cheers!

  • Very nice tracks! Site bookmarked

  • Actually, many do: Epic (UDK), Crytek (CryEngine), Valve (Source), id (Quake), Sony (PhyreEngine)...

    On the other hand, others prefer to keep their tools secret and, considering they invested millions of dollars for developing them, I see this as an understandable choice as well. After all, this is a very competitive industry.

    cheers!

  • Just downloaded it: nice!

    BTW, which C2 and CJS releases are you using? I'm also having problems with Google Play Games in the latest releases...

    PS. I don't see anything wrong with the Ludei splashscreen: most people have no problem with splashscreens from Unity3D or other "Powered by <Middleware X>"

  • Latest version of "defense: Evolution" is out on Google Play ( https://play.google.com/store/apps/details?id=com.adsumsoft.defenseevolution ) with a zooming in/out function that should make the game easier on smartphones with smaller screens.

    The game is free supported by ads and other games installs. The latter is actually quite interesting and it seems much more profitable than the old fashioned ads. I think I'll write a post on it outlining my experience as soon as also the iOS update gets approved and I get an idea of how it fares over there.

    Anyway, basically every time a player installs one of the proposed games, the developer gets paid (often around $1!) so, if you like the game concept and would like to offer a little support, please download and then install some of the other games proposed!

    Cheers!

    Roberto

  • Hi,

    I just tried to download but got an error saying "Package was not signed correctly" and the installation aborted on my Android 4.2.2 tablet...

    I think I remember the Vectrex game you are referencing: StarHawk, maybe?

    Anyway, it looks quite cool, hope to be able to play it soon!

    Cheers!

  • I also can't get CJS 2 work with any release after r168. If I update the plugin to the latest version I even get a JS error and no game will even start from C2. I reverted to CJS 1.4.7 to use Game Center and ads in my iOS builds.

  • Hi,

    vancouver :

    Thanks for your interest.

    The "Deployment and Monetization" chapter introduces various marketplaces, providing guidelines and basic explanations to make you understand which app store is best for your game and how to start the tool integration/customization process but doesn't get into detailed step-by step tutorials. That would have been pointless since marketplace requirements, polices and tool specs change too fast: any tutorial I would have written for that would have likely been outdated already by the time the book was out. Links to online references and tutorials, that should remain up-to-date, are provided instead were applicable.

    Beaverlicious :

    this book is all about "expressing things" and how to make them in C2, no "plain HTML stuff" on display here

    I hope this answers your question, otherwise let me know

    Cheers,

    Roberto

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  • Why limiting yourself to console games? There was so much fun in computer games as well in the 8 and 16 bit days!

  • Thanks!

    But I am not the first one who tries to do this: back in the day, there was a rather obscure game for the C64 published by Spinnaker in 1983 named "Cosmic Life". This was a 2 players game where each player had to place some "digi bugs" and see them evolve, with the winner being the player who had the most digi-bugs around after a predefined number of days (i.e. generations).

    I hope my game is more fun, though!

  • My first small game in collaboration with talented artist Samantha Ong, "Defense: Evolution", is out on Google Play and, despite being a "minimalist" type of game, working with a real artist definitely made a huge difference in the final result.

    "Defense: Evolution" is a game inspired by Conway's "Game of Life" that turns the original set of mathematical rules into a simple game with elements of tower defense/rts games.

    You can get it here: https://play.google.com/store/apps/details?id=com.adsumsoft.defenseevolution

    The iOS version is on the way as well (it has been "waiting for review" on the AppStore for ages already...). Anyway, even if the game runs on both phones and tablets, the latter are recommended due to the larger screen, otherwise it may be a bit tricky to touch the individual grid elements and place your units in the game.

    Cheers and let me know if you like it!

  • Start by designing a game that doesn't need art! There are many successful games, both old and modern, that work only with lines and geometric shapes. Just look at "Thomas was alone" for one of the latest examples!

    And, by the way, you will waste many an evening in game development trying things that don't work. That's pretty normal so don't worry about it and take it as a learning experience