robertjs3's Forum Posts

  • Xarddrax fixed the shooting too so they only shoot when zombies are in line of sight.

  • Xarddrax I am not a computer to be able to open the CAPX but without looking at it I would add a line of sight event. That could be a simple fix.

    If zombie has line of sight to turret then zombie will find path to turret

  • Fyrost You have to play music play on start of layout?

  • cyruszuo Can you give a screenshot of the event sheet that pertains to this? This will help give a better answer

  • Have certain checkpoints for saving. if player is overlapping a certain invisible sprite and not moving then allow save.

  • rought outline of how to make your own particle generator

    create a blank sprite called, uhh, generator or something.

    on every tick

    percentage chance qualifier

    -> spawn mysprite

    mysprite on create

    -> set random angle/speed/etc

    Now you can use the "bullet" behavior on mysprite to make it prevent going through objects flagged as solid.

    Ok thanks, that's a good idea. Didn't think about that

  • Chupacabra 1...(Simplest way)

    [attachment=0:169o4ikf][/attachment:169o4ikf]

    nice I will check this out later. Thanks

  • Katala, oh ok so there is no such solution using particles?

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  • I have a shotgun that sprays bullets and also little particles that make it look like more shot. The particles themselves do no damage to the enemies just add a lot for visual flair. I have had to remove the particles though because they fly through all walls and everything but now the shotgun blast is pretty boring.

    Is there a way to stop particles from going through solids or any particular objects?

  • AnthonyB28 an easy solution may be to just have a sprite pinned to the feet of your character and when that collides with the enemy it will destroy the enemy.

  • Soulmachine I have had this very same issue. Thought it was just something I was doing and not a bug. Thanks I will try that fix as well.

    So you are doing on start of layout-> destroy player

    then having another object ->spawn player

    Is that correct?

  • oceldot this is a good idea. I have had a similar issue, will try that as well.

  • minaehab1 Yes it is very complex and detailed. I am in the same boat as you. I am learning more though before I finalize my shop. It should be something you do last in your game anyway in my opinion.

  • Wisdoms in your project bar one of the .png files in there is a scirra logo. you can simply click on it and change the picture to whatever.

  • Let's say if you have a jump-over icon or sprite the player runs over (let's call it jump-over sprite).

    If Player -> is overlapping -> jump-over sprite then set wall to turn off collisions

    then to turn it back on have an invisible sprite on the other side of the wall (let's call it Wall reset) that says

    If Player is overlapping -> Wall reset then Wall will turn on collisions.

    Let me know if that helps.