Rich's Forum Posts

  • But it is a selected file.. what should I call the expression instead?

  • In the Sprite properties, change collisions mode to 'bounding box' .

  • ..however, if you have posted a bug on the tracker which you aren't sure about 100% or want feedback from other users on, then it's fine to create a thread <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

  • A category..?

    I was thinking about adding a 'description' field to layouts, layers and objects, so you could better describe their purposes for your own or a fellow developers benefit. Would that be beneficial?

  • It still counts as a selected file, so it's the correct expression to use.

    If you do want to split the returned path into just the file name etc, you can use the Path object to do that.

  • That's pretty cool, but one thing which would make it alot easier was if you made it bounding box collisions and not pixel perfect; it's hard to click the small things .

  • CommonDialog.FirstSelectedFile..?

  • The delay is needed after copying to canvas, not after copying to image manipulator.

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  • Events aren't run while the GPU is drawing necessarily, so if you copy from a canvas directly after instructing it to draw, it won't have drawn yet, and you'll get a blank image.

  • I guess that could be done yeah; I'll do it soon.

  • 22) Option to include objects set to 'global' when I only run the layout.

    Say I only want to use one audio object and only one keyboard object - If I then 'run layout' (to just test the second level), the objects that were used in a global way won't work anymore. The 'audio' object won't play music and the controls set for the keyboard object won't work. Yikes!

    This is done for the next build (automatically).

  • OK, that's added.

    I've updated the screen grabs at the top to show the new items.

  • Yeah, it's explained a little better here:

    Sorting objects by category would be rather arbitrary; how would the user realistically know when the category was a new one? I think maybe a checkbox to hide non-layout objects (like the ones you mentioned) may be useful though.

    I've added duplicate frames.

  • Context menus play a large part in the development process, and are supposed to contain commonly used and time saving commands.

    Therefore before 1.0 I'm going to try and cover every context menu and make sure it has everything that's needed, and obviously, I'll need some input for this .

    The first two are the new Object Bar context menu (which I'm working on now), and the animator frames context menu:

    <img src="http://img16.imageshack.us/img16/7364/menuskz3.png">

    The first may need some explanation. Show small icons (horizontal) is for when the bar is docked horizontally (top or bottom). Show object tree is for the new object folder organisation system. I've also added a few things to the animator frames context menu, but there's probably more useful things to be done with both.

  • Yes, it does seem invalid .