I've said this before.. it autocloses comments if I close a bug; in any case this is the same one as you mentioned last time, not a new one.
There's no current way to do it. A resize canvas option would have to be added.
There's a speed setting..?
You can right click an application and check 'used plugins', which shows licenses, to ensure you're ok.
Excellent.
Just set timescale to 0 to pause every behavior.
Also for the second screenshot at the top, you could set the global variable to '1 - global('Pause')' instead of the else event.
Awesome.
You shouldn't have to use events, just use the attribute, it'll avoid clutter with lots of these objects (such as in a level editor).
Yeah I say ski-rah.
A rewritten renderer so that we can implement V-RAM controls. It's better explained in the February update.
It's not working.
Bla I didn't get an activation e-mail .
Signed up. Good to see new downloads on here, let's get this going.
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That reminded me of my rogue days on World of Warcraft.
What. No. Stop.
If you are really concerned about keeping a layout as clean as possible, I'd take the advice above and make a layer which is hidden to put it all on, or place it as far offscreen as you can.
I'll look into it for sure, but this worries me as we use a fairly standard MOD playing library, which really should be fine. I'm not sure what we can do other than change to another playing engine..