This was useful where I needed to add text with a border; dynamic text widths allow you to make things look smarter.
1. You'd need to have your game installer install any fonts you need.
2. Known issue.
3. It kind of is, but menus as a whole aren't done.
That'll be fixed soon.
Develop games in your browser. Powerful, performant & highly capable.
You'd need to enable unbounded scrolling in the layout properties, if you're trying to zoom smaller than the size of it.
Well simply put it IS the GPU, one way or another..
I'd guess it's either a hardware fault, hardware design glitch, installation error, or just something you don't need to worry about.
Maybe I'm not seeing it, but wouldn't a range shader need 9 parameters? RGB start of range, RGB end of range, RGB to replace with?
Wouldn't it then need a loop to check for the range?
Maybe there's a way I haven't pondered.
It wouldn't be very useful at all unless you had solid colour sprites, or very specific graphics.
It'd need to be a shader, but it's quite simple to do.
Driver or hardware issue.
Use the numpad key 5 to position the point to the center.
As stated, DDS isn't supported.
The two textures will likely use the same VRAM, as the 500x500 will occupy a 512x512 texture.
Compare the layer the sprite's on, don't use a private variable; considering using families.
However, the error is because your image is not power of two, as it says. It should work with 128x128.
DDS won't work with the current version of Construct.
The text manipulator object provides an easy way to replace things in strings (though it can be done via system expression also).