Really? A lot of shaders replace pixels or modify their position.
How would the runtime know the effect isn't going to flip a sprite which is half off screen? It has to process the whole image.
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The installer removes any old registry settings. What more do you want to remove? There's a .ini file in your application settings if you want to go the whole way, I guess.
Why not install it normally?
System expressions I believe? Double click the system icon when editing expressions for a full list.
Any action in an event which runs after a 'Create' will run only on the created object, so simply add it there .
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I was waiting to see if anyone showed up .
I'm all for doing it today if others can?
Looks like it's a family bug, then.
We probably won't be able to get to the root of this without an example .cap, I'm afraid.
I'd think not. Sorry.
11PM GMT I guess? I can actually make it this week, and was going to suggest that we reinstate this tradition. Onwards!
This is a really neat concept, continue to develop it. Perhaps the torch could be slightly less swingy though? Just an opinion.
Just:
INI.ItemString("group", "item")
There's an article on the Wiki if you want a full overview of the object.