Rich's Forum Posts

  • There's no such function currently, but I wouldn't worry too much about people modifying resources of your game. Nothing is inpenetrable and it is the loss of an individual if they choose to change the art of a game.

  • You should go through a tutorial like Ghost Shooter to fully learn the basics of Construct.

    With regard to INI files, there's an article on the wiki of their useage and format.

  • No event will not work in application mode; it differs only in that there is no display engine. To upload a .cap use the Upload forum or any free host, like DropBox.

  • From what I can gather he wants to do something like:

    Sprite("Some text" & Sprite('A number'))

    This isn't possible, you must explicitly name the variable you want to use in an expression, it can't be dynamically built at runtime through other values/expressions.

  • The event model was created before Python was introduced. In fact, Python can do less than events in some areas (as it is not quite fully integrated).

  • >

    >

    > 3) What would this plugin do?

    >

    TBS or turn based strategy behviour rich. lol

    What do you mean? I know what TBS means, but it seems like a really impractical behavior.. perhaps he has some ideas which we aren't taking into account? Separate elements of TBS games like range calculation and visibility/fog of war could be done individually, of course.

  • I don't think what you want to do is supported (dynamic private variable grabbing). You could put the sprite in a container with a hash table, but currently you can't set up initial hash table variables, so I'm not sure if that solution will appeal to you.

  • I'd recommend you follow some tutorials before getting into areas like this, to fully ascertain the basics. There's nothing you can do using scripting that can't be done with events, for example. The Ghost Shooter tutorial should walk you through a lot of what you need to know.

  • No evidence of any spam or advertising, I think it's just someone who wants to clean their keyboard,

  • Didn't notice that, decent.

  • Practically, no two compilers out there do compile to the same format.

  • Number #4 is fixed, so don't bother reporting it if you haven't.

  • That's just ridiculous..

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  • They don't compile DLLs compatible with other compilers (we use member function pointers, which the C++ spec didn't specifically lay down rules for).

  • I really want apple pie.