I was wondering if anyone can direct me to a sample of any game or portion of a game, created using Construct, that features backgrounds that are animated in portions, and that appear to merge seamlessly with foreground scenery. Parallax examples would be good, too.
Another thing I would love to see is a sample of a player character that appears to move in 3D space, (turning and getting smaller as he moves toward the background, larger when he moves toward the foreground, or "camera"). I imagine both of these scenarios would lend themselves to the "side scroller" genre.
What I am trying to discover is how far the 2D game format can be extended to realistically resemble partial 3D environments in which game play takes place.
Are these things possible to be accomplished without "scripting"? Would all the elements I mentioned be handled using "sprite" functions?
Thank you,
Greg Smith