Yes, use the action to change it.
Set it back to nothing like it was?
It's been working for a long time.
Search the forum for this, there's been a lot of topics on it.
The INI object, the system actions, and other objects like arrays etc are all ways to do it.
Whilst most objects can be figured out, the Wiki also contains some explanations, as well as there being numerous .cap files in the upload forum to look at.
Physics collision masks interact with other physics objects, and custom collision masks for normal objects with other custom collision masks. The two do not interact, so to speak.
Direct-X DLL's couldn't cause it, better to post a .cap of the problem.
It could be done quite easily via a plugin, there's numerous command line parsing classes which could be implemented fairly simply.
Seems pretty simple, put it on the request tracker.
You don't need a cap file to double click something .
Changing the icon during runtime is possible, but only if someone makes a plugin to do it.
You'd be better set learning a programming language.
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A method of doing that now would be to add a Timer behavior to the object, and to start a looping timer when writing begins at the speed you set the text to write at.
http://docs.python.org/library/
For starters, online libraries, encryption, more file i/o stuff.. there's loads of libraries for it.
Is it the same thing as it would be for GM? That uses scripts, whereas the event format of Construct is pretty different. I'd imagine that to create a decompiler would be alot more work than just taking the script out the .exe.
They're pointers to classes which are created/destroyed every runtime, so they'll change.