Rich's Forum Posts

  • I think they encourage some form of creative experimentation in the early days, but unless there's a substantial modification worthy of a post, the my creations forum is meant purely for your own work. This isn't to say mods should be banned per-se, but it really is the same game over and over. I'm not sure they could be effectively banned, but I don't want to see them (and don't play them) .

  • Why's it a pain? The wiki article explains it well.

  • Good work . A lot of people should like the XBOX 360 controller stuff.

  • Probably no use then sadly.. a multi core box2d would be better certainly.

  • Ahh nice, would be great if we sneaked into the best utility for developers also.

  • Interesting. I'll have a lot of free time in a week or so, so I could have a look. Do you have any specifications as to what the plugin would look like?

  • I didn't even know this was possible. Is it on high end ATI cards too?

  • I guess those two behaviors could utilise it, something to consider in the future.

  • This is pretty hard to do; you'd have to use the Image Manipulator to load the main image in, then crop it to the images you need, save them, then load them into sprites. What are you trying to do?

  • What would they use it for?

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  • The idea is that they are independent of the .cap so multiple people working on something, or if you have multiple copies/backups, save to one central place and are per user, for what you're working on. You should use folders for basic organisation, having everything on the desktop always results in lost files or mess .

  • It depends on the useage. If you want enemies to pathfind toward you as you move, you should experiment and see how often you need to recompute the path for it to be effective. Unless you are literally moving through numerous hurdles and solids then I can't see why a 'move to' every couple of seconds wouldn't work. It all depends on the useage.

  • OK, that actually looks promising, but I'd think it'd be better implemented by a separate plugin, as it looks fairly configurable. If anyone is willing to have a shot, I can modify Image Manipulator to transfer back/forth from such a plugin, and we could even modify Sprite/Canvas to copy to/from it.

  • I added a 'destroy' action for the next build.

  • How vast are we talking? I'd think it'd be best to keep the landscapes in memory and clear out anything else, if one layout really is going to be a problem for VRAM.