Rich's Forum Posts

  • I'm Rich and a while ago me and Chris began Construct, and it's amazing that it's still here how it is. I study law and play generally strategy or simulation games, whilst playing a fair bit of sport.

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  • Press enter lolol.

  • Anything not listed here is not an integral 1.0 accomplishment. Reminds me, I can update some of those now.

  • Yes.

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  • Use the 'Pick by comparison' condition of Sprite, then enter (for example):

    Sprite[Physics].VelocityY

    equals

    ..

    This will pick all instances which match it.

  • Yes, the mass is proportionate to the area of the collision box used (so the size of the ellipse, the mass of the area of all the polygons if it's a custom mask).

  • Ah right. I'd think you'd be better off making custom shadows/cones of vision here, like a lot of games of this genre do.

  • The shooting animation is being continuously set to play with your events. You should replace the 'control is down' with 'control is pressed', then it'll only play when you press shoot, which I imagine is how you intend it.

    The walking animations playing weirdly appears to be a bug with tagged animations, you should report that. For now, turn the walking tag off and set the animations for walking manually. You should have events to set the angle to 0 or 180 depending on what button's pressed, for the directions.

    The bullet isn't spawning because you have 'invisible on start' ticked with it.

  • Welcome folks. Obligatory 'study up on tutorials' and 'use the wiki' remarks .

  • If you mean shadows cast by the shadow caster behavior, I don't think it's possible to check. What exactly are you trying to achieve?

  • The installer did export a direct-x update, fwiw.

  • There's a few problems here which I'll go through:

    You don't need the set animation speed, you can set animation speed via properties by clicking an animation angle.

    Your stopped animation is tagged, so the behavior will reset the animation whenever the character isn't moving.

    You don't need separate animations for directions; just have 1 'Walking' animation and have 2 different angles for it.

    The main problem is that all the animations are sub-animations. This is stopping them playing properly, so you should just create them normally. Right click a blank area of the tree and 'add new animation'. You can copy the old frames in.

    I managed to get it working after those .

  • Use external resources for now then I guess.

  • I'm not usually interested in Metroid games, but that looks freakin awesome!