remy-jay's Forum Posts

  • Pode, great behavior!

    By chance do you have an updated version kicking around?

    I've noticed that I can't seem to apply the behavior to an object and then set a "on touch" event to trigger the flipping, I need to bind the flip action to a button (or other UI element) that will THEN flip the respective sprite.

    Fingers crossed

    -Remy

  • septeven is there anyway that your plugin can support different fonts/colors per line? E.g, one line is BOLDED the next line is RED and italics, the next line, blue, etc..

    Currently it looks like the font properties controls the entire multi-line box :(

  • dropbox.com/s/k14qostedf9trgh/ajax_test.capx

    Seems to happen on R150 also.

  • Link to .capx file (required!):

    dropbox.com/s/azg9og0vrbhj79i/Ajax_Test.caproj

    Steps to reproduce:

    1. Make script that makes an AJAX call using R149

    2. Call isn't returned

    Observed result:

    • When I tried similar code in the build before R149, this worked, in R149 it doesn't seem to anymore

    Expected result:

    • AJAX request returns, browser pop-up triggered

    Browsers affected:

    Chrome: yes

    Firefox: unknown

    Internet Explorer: yes

    Operating system & service pack:Win7

    Construct 2 version:R149

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  • Adyeniel: I believe the latest version of Construct has a 'endless runner' template that you can use 'New' -> 'Template: Autorunner'

    Hope this helps.

    -Remy

  • : This might help...

    Using the Browser Object -> Invoke download of UserMedia.snapshotURL with file name "<your file name here>"

    I'm having issues then trying to restore that image, so if you figure it out :)

    -Remy

  • ...Beuller...? :)

  • Hi all,

    Firstly, I hope I've posted this in the right forum.

    Secondly, here I go...

    I'm using the UserMedia object to enabled the camera and take a photo, I then use the UserMedia.snapshotURL in conjunction with another 'destinationSprite' that I have in my project. I use destinationSprite.loadimage from usermedia.snapshoturl and can save a copy of the snapshot temporarily -- all good so far.

    HOWEVER, where things break down is when I then try to System.save('save_photo') and then later system.load('save_photo'). I can't seem to get the captured image back to be displayed on a sprite via sprite.loadimage(). Should I be able to via this method? I read in the manual that system.save doesn't save UserMedia STREAMS however, I would have thought if I TRANSFERED the snapshot to a sprite that at least a sprite's content could be saved and loaded correctly?

    I've also tried using the Browser object and downloading the captured image, however, I'm not sure how to reference that file when I use destinationSprite.loadimage(http:// localfile system?)

    If anyone has had any relivant experiences in this domain, I'd love to hear from you!

    Thanks :)

    -RemyJay

  • I think the word LERP might be in the answer you are looking for... Wish I knew more to help :)

  • Does anyone know how to catch the following error when the server code execution is terminated?

    "Javascript error!

    TypeError: this.socket is null

    localhost/socket.io.min.js, line 2 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!"

    I thought it might be if ...

    socket | is data available?    Do stuff here while server is running

    ELSE

    <catch error / disconnection to server here>

    But that doesn't seem to catch it... or using the 'On Error' event, or inverting 'socket | !is data available' event...

    ?

  • <img src="smileys/smiley11.gif" border="0" align="middle" />

  • ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Paste failed due to xml_exception during paste

    While trying to copy an "Explosion" from the Particle Explosion Demo into my other project, after pasting and sizing the sprite to be copied into the layout, the following occured..

    Release 109 checked

    Condition: false

    File: Editors\CLayoutView.cpp

    Line: 2810

    Function: void __cdecl CLayoutView::DoPasteAt(class CPoint)

    Build: release 109 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • "Smithers, who is that goat-legged fellow?" -H.S

    PS, great work!

    Remy-Jay

  • Wild! Thanks R0JOhound -- the array example is noteworthy too!

  • Hmm, I could probably make this easier to understand.. :)

    Enclosed Completely:

    XXX

    X���X

    XXX

    Enclosed 'Diagonally Only'

    �X

    X�X

    �X

    Looking for a way to determine enclosed completely only -- current algorithm suggested uses closed 'diagonally AND completely'

    Thanks all.

    -Remy-Jay