ReallyBasic's Forum Posts

  • I am making a game that I believe has potential, but I came across a small problem: I have no story-line. The general game idea (and name) is this:

    Two Men - One Staff

    Two men try to fight their way out of a dungeon and escape with their lives. One problem: they are unarmed. They manage to make it out of their prison cell and into a large cave complex where they find the staff. However, there is only one, so they must share it by passing it between each other and working together.

    Several things I need answered.

    1. How did they end up there?

    2. Who are they fighting?

    3. Main boss(es): why do they want the staff?

    However, I only need these just to get me started. If you give me an ending, it won't be a surprise and I won't be able to think of another one. I would like to do that part. I am welcome to any suggestions, and am hoping for at least a few before I pick one.

    Thank you for any help in advance, and if you have any questions, please let me know.

    Tagged:

  • Just to make your code a little clearer, what size is the system_select object? Where is it located?

    Thank you for your help!

  • Could someone work through the logic on how to do that? I am having trouble getting it right.

  • Thank you for your help!

    Conditions should be in this order:

    Yes and they are. However, once the enemy moves, it typically tries to move again while it is already moving. This causes the enemy to think it is moving twice, when it is only moving once, and subtracting from the variable ValueLeft. The enemy then moves a smaller distance then intended.

    I am double-checking stuff such as ValueLeft because after the enemy moves, it needs to make sure that it isn't moving and still has some of the var ValueLeft.

    Anyway, I do think I fixed the issue. I created yet another variable that does the same thing as what "X Tiled Movement is moving" and it seems to work. I will post an updated pic of the code later today. I am still having issues, so don't go away folks!

  • My enemy objects are using the tiled behavior and I need them to try and move only when the are not already moving. I am using the "X Tiled Movement is moving" but they seem to be moving anyway.

    Any help is appreciated.

    - Guess this isn't ReallyBasic after all...

    (Edit)

    Here is a pic of what's going on. This is used for the other directions too

  • Feel free to contact me if you still have questions!

  • found this on the internet:

    https://ezgif.com/split

    It is a free frame extractor. It will split your gif into frames. Then you can choose "upload files" and select all of them. it will upload them all together

  • Did you catch the c3p file below the game? Feel free to take it apart. :)

  • Is there any way to make the GIF a sprite strip? Or can you split the GIF into individual images?

  • Health / Max Health = % of health

  • Hello everyone,

    I need to pick certain objects in range ValueLeft. They need to be set to different frames: black, red, and green for out-of-range, invalid, or valid respectively. However, The object needs to calculate around objects, like this:

    Note: blue/red is wall/invalid, white 'p' block is player, black is out-of-range, and green is in range.

    As you can see, LOS won't work for this to pick objects, because I need to pick these around corners.

    Any help would be appreciated.

    Tagged:

  • I was making a game that needed specific viewport scaling. I wanted to set it to a width and height in pixels, but apparently you are unable to do so. Where would I post this suggestion?

    Thanks!

    Tagged:

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  • Hello! I was making a chase game, known as Flee, and I couldn't figure out the best way of making the police cars. I decided on a waypoint method, and it seems to work fine. Just wanted to share it with y'all.

    https://www.construct.net/en/free-online-games/escape-game-11819/play

    Tagged:

  • XD I saw your post as soon as I posted mine

  • What is the initial value of 'Class'? If it is Warrior, then I see your problem. You only create the Warrior at the start of the layout, not the mage. The camera cannot set its position to an object that doesn't exist.