RBuster's Forum Posts

  • Check out the following URL for examples of this:

    http://simbucket.com/chemthinkserver/ch ... ex.html?as

    In order to do it, you will need a webserver with a database. Most web hosting companies offer a php/mysql package for fairly low cost. I recommend not saving the images themselves in the database. Rather, store them as a file, then store the filename/URL in the database.

    Nice cjbruce

    Thanks for the indication. I will check it. I am a Hostgator client.

    Is this project yours? Do you know if I can use this method in the mobile apps? Do you have a tutorial about this? I don't know how to start to use this solution.

  • Hi rexrainbow

    Could you convert these two plugins for me please?

    Plugin Authentication (Rex_Parse_Authentication)

    Plugin Parse initialize (Rex_Parse_Initialize)

    I have a plugin that I bought from a guy that disappeared. Its a MongoDB plugin that use your plugin as base but I don't know how? Can I send you by PM just for you check it?

    Thanks in advance.

  • I intend to create an app with several interactive activities for children. For this I will use some layouts each one for a activity and each should load a image/graphic from a database. The problem is I never create a game that use a db until today and I believe that is better to use a db instead importing text and images to the C3, isn't? So I will need know the basic procedures: which DB to use, how to create this connection (Need I to use a plugin? Can I use a DB in app for mobile devices or just for web?) Could someone help me giving some information about this?

    Thanks in advanced

  • I exported the game from C3 and I am getting a blank page when I try to access the game from any browser.

    These are the errors I copied from the browser's console:

    Safari

    [Error] SyntaxError: 'break' is only valid inside a switch or loop statement.
    	(anonymous function) (c2runtime.js:2)
    [Error] TypeError: window.cr_createRuntime is not a function. (In 'window.cr_createRuntime({
    			exportType: "html5"
    		})', 'window.cr_createRuntime' is undefined)
    	Start (start.js:7)
    [/code:1e8pci92]
    
    Opera:
    [code:1e8pci92]c2runtime.js:2 Uncaught SyntaxError: Illegal break statement
        at c2runtime.js:2
    c2runtime.js:2 Uncaught TypeError: g_a.g_jt is not a function
        at g.g_iy (c2runtime.js:2)
        at XMLHttpRequest.g_gb.e.onload (c2runtime.js:2)[/code:1e8pci92]
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  • The correct place for C3 bugs is here: https://github.com/Scirra/Construct-3-bugs

    Ok. I will create this thread there. Sorry.

  • I am trying to preview a project I created in the C2 and I also editing this project. Some graphics are not showing (just the sprite frame).

    As I did not find a specific forum to report bugs, I am posting it here:

    Error report information

    Type: unhandled rejection

    Reason: Error: iterating sprite sheet collection while rebuilding Error: iterating sprite sheet collection while rebuilding at window.ǃObu.ǃObr (https://editor.construct.net/r54/main.js:61:115962) at ǃObr.next () at e.ǃOnp.then (https://editor.construct.net/r54/main.js:61:433361) at

    Stack: Error: iterating sprite sheet collection while rebuilding at window.ǃObu.ǃObr (https://editor.construct.net/r54/main.js:61:115962) at ǃObr.next () at e.ǃOnp.then (https://editor.construct.net/r54/main.js:61:433361) at

    Construct 3 version: r54

    URL: https://editor.construct.net/

    Date: Fri Sep 08 2017 15:53:49 GMT-0300 (-03)

    Uptime: 93.8 s

    Platform information

    Browser: Chrome

    Browser version: 60.0.3112.113

    Browser engine: Blink

    Browser architecture: (unknown)

    Context: browser

    Operating system: Mac OS X

    Operating system version: 10.12_5

    Operating system architecture: (unknown)

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: (unavailable)

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3112.113 Safari/537.36

    C3 release: r54

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Vendor: Intel Inc.

    Renderer: Intel HD Graphics 4000 OpenGL Engine

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255.875

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

  • > This wonderful! Thank you so much, it opens up creating really engaging e-learning with gamification and funification!

    >

    > Any chance of converting to Construct 3 plugin format?

    >

    > Also....It would be cool to directly integrate Construct apps into Moodle (a widely used Learning Management System) without going via a SCORM integration.

    >

    Hello and thank you

    Yes I'm planning to convert this module to the construct 3 format

    (Didn't tried construct 3 yet so I don't really know what is different) but I think that could be done in the next weeks

    For Moodle that's a different thing but that could be a good plugin idea

    Hi Mimiste

    Thanks for this amazing plugin!

    Do you have any news about the C3 plugin?

  • UP!

  • No one is able to do this?

  • Hi

    I bought a C2 plugin to access the MongoDB and the guy that sold me said that would provide all the support I need but unfortunately it did not happen. I am wondering if someone could convert this plugin for me and what the cost for this.

    Thanks in advance

  • Please, some help guys.

  • How can i download a game configurations instructions from a database with the C3? In this file I will have instance's position, speed, text, etc.

    Thanks in advance for any help.

  • I am trying to do the subscription in the C3 website and the discount option (50% for the C2 users) is not showing.

    Thanks in advance.

  • Can I use this solution to edit something in the Android Studio or just to preview it and build the app? I need to know If I have access to the code. Thanks.

  • I have produced this game a year ago. It tooks almost 6 months to be ready. I really enjoyed to produce it and I would believe this game would be a success. I thought that everybody would enjoy Space Route. When I released the game in AppStore, in the same week the game was featured (indicated by the Apple team). But not, the game was a total failure because almost nobody installed it and the few that did it, did not give it a good review. A year later, I still believe the Space Route is a good game and I would like to understand what went wrong. Why the Space Route was not a success that I hoped for. I wonder if is possible to change or do something to invert the current situation of this game. Could you give it a try and help me with this questions later?

    Thanks in advance.

    Some screens:

    Ad:

    Game (Android):

    https://play.google.com/store/apps/deta ... spaceroute