ranma's Forum Posts

  • if someone would actually test if basic things like exporting work before posting a new release nobody would need to give any examples. latest version doesn't export correctly. sprites don't show up, keyboard blugin doesnt work. I did pay for the program, so I'm expecting it to work, I'm not a beta tester, if I was, I would get paid for it, not the other way around, right?

  • Installed todays release now C2 wont run my projects, everything worked fine yesterday.

    latest release seems to be bugged to its ears, just wait for the next one, nothing we can do now.

  • Also after export to html5 web site no images are loading. wtf, if this is a joke, it's really bad one.

  • when previewing over lan, the game works fine, but after upload to scirra arcade, the keyboard related events don't seem to work.

    what may help you is that when I press down / up arrow on a game exported from the r79, the page scrolls up and down as if the canvas doesn't have focus, which doesn't happen in games exported from versions prior to r79

  • in the event no2 add to, not subtract from pos_y. don't forget to adjust other events to match up with new direction.

  • great, thank you very much for a detailed answer.

  • wow, almost forgot about this one :)

    one more, will setting the animation speed to 0 for one frame only objects make a difference?

    also does setting a minimal triangle collision mask has an impact if the sprite DOESN'T collide with anything?

  • wow, that solution was unexpected, but works great! big thanks!

    and will try to do that next time I will ask something. thanks again :)

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  • please do, it's not browser's issue, as appmobi's emulator uses it's own sliders for testing device rotation, and the appmobi api that I currently use (so much pain) to pass device orientation to construct works perfectly, but that's not the way it was intended to use construct, right? :)

  • if game has a layout of 100x100 pixels and unbounded scrolling on, the fullscreen scaled option on, the set X to scrollX - windowWidth/2 should always position sprite on the left edge. If it should, this is a bug as it doesn't :) if it shouldn't this can be closed, but please, Ashley or if you can help me in the other thread, please do, would be grateful! cheers!

  • ok, and if you do check the unbounded scrolling on, what then? how to position the object the way that I want to from the start?

  • app mobi's emulator + android nexus one. works on neither.

  • no problem, have fun!

  • create a sprite and in the image editor you have the "Animation Frames" window, right click there and "import frames". there, select your gif.

  • Ashley am I missing something here? :)

    hat exactly is construct2 reading with accelerationXwithG? Is this property consistent across device with accelerometers?

    It's based on a standard so it should be consistent across all devices. More info in the documentation.

    does this work? why am I reading 0 with every accelerator value?